Leading into next month’s over-sized 100th issue finale, Transformers: Regeneration One #99 wraps up the Jhiaxus storyline while giving us glimpses of the other looming threats. As Jhiaxus brags to the captive Autobot leader Rodimus Prime, Autobot Wreckers start dismantling the hub network. The newly reconstituted Shockwave lends a hand as well, allowing the force in control of Starscream to face Jhiaxus and end the threat once and for all.
Although we don’t learn the condition of Optimus Prime, we get a glimpse of the captured Spike. And on Cybertron we witness a still-dangerous Galvatron running amok on a world with few Autobots remaining. Thankfully Cybertron still is protected by Dinobots (setting up a possible battle between Grimlock and Galvatron to cap the series).
With plenty of action that highlights many of my favorite Transformers, and even moves the logical Shocwave to emotion in a terrific panel, there’s much here to enjoy as the comic sets up its grand finale that all started in a four-issue mini-series 30 years ago. Worth a look.
As Larfleeze begins cleaning out the planet Sorrow’s coffers for anything that catches the greedy hero’s eye, Sena the Wanderer is reunited with the rest of her family including the temptress Adora (whose amorous powers make anyone who come into contact with her, who isn’t an “orange monkey,” fall immediately in love – something Pulsar Stargrave learns for himself rather quickly).
Finally remembering he has a butler to reacquire, Larfleeze abandons Sorrow to take on Laord of the Hunt‘s entire family (even Adora whose powers, much like those of her siblings, have no effect on the selfish orange ring-slinger).
Larfleeze vs. the gods from another dimension certainly promises plenty of action next week, but I’m even more excited with the actions of the planet of Sorrow who decide to call in a Green Lantern to deal with their new problem which means the comic has something truly great up its sleeve yet to come. Worth a look.
It’s the beginning of a new month so it must be time to talk about comics! Welcome to the RazorFine Comic Rack boys and girls. Pull up a bean bag and take a seat at feet of the master as we offer you this quick list of all kinds of comic book goodness set to hit comic shops and bookstores this month from all your favorite publishers including DC, Marvel, Dark Horse, Archie, Dynamite, IDW, Image Comics, and others.
This month includes the first issues of All-New Ghost Rider, Blackout, BtVS Season Ten, Captain Marvel, Daredevil, Magneto, Monster & Madman, Moon Knight, Real Heroes, Returning, Rocky & Bullwinkle, Silver Surfer, Starlight, Stray Bullets, Suicide Squad: Amanda Waller, Tales of Honor, The Witcher, and the final issues of Animal Man, Batman: Li’l Gotham, DC Universe vs. The Masters of the Universe, Kings Watch, Lady Rawhide, Legends of Red Sonja, Smallville: Alien, and Transformers: Regeneration One.
Enjoy issue #199
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The Rat King is one of my least favorite Teenage Mutant Ninja Turtles villains but the latest issue of Teenage Mutant Ninja Turtles: New Animated Adventures does what it can with the villain and also returns Monkey Brains whose attempts to control the rodent-controlling madman who stuck his mind in the body of chimp have unintended side effects when he accidentally gives the Rat King even greater control of New York’s rat population allowing him to gather them all together to form a giant monster swarm of destruction.
If that sounds kinda gross it’s because it is, but Teenage Mutant Ninja Turtles: New Animated Adventures #8 also begins to further develop April O’Neil‘s unique sensibilities which prove instrumental in helping defeat the villain.
Those who are more fond of the Rat King than I am are likely to enjoy the issue more than I did, but even so there’s enough here in terms of character interaction and developing ongoing plots which I felt helped the comic work despite focusing on a villain I don’t much care for. For fans.
After pretty much hating the first issue of Batman/Superman I’ve given the comic a wide berth and haven’t looked back. However, the recent cross-over with Worlds’ Finest involving the Huntress and Power Girl revealing themselves to this world’s versions of their relatives begins here so I found myself picking this issue up (along with Part 2 of the story in Worlds’ Finest #20 also released this week). I was pleasantly surprised.
Despite an art style by Jae Lee that doesn’t really mesh with much of anything in the New 52 (which from one perspective can certainly be seen as a good thing), writer Greg Pak gets the beats right as Batman is confronted by his daughter from another world who he inherently trusts (but doesn’t necessarily trust that he feels that way).
We also see Superman‘s first meeting with an out-of-control Power Girl who he is determined to help whether she wants his help or not (or whether such efforts could endanger himself). I’m curious to see where this storyline will go. Worth a look.
In a break before beginning the series next arc in Scotland, Fables #138 gives us a glimpse at the evil machinations of Gepetto who has grown tired of his recent position on the Farm and regain a bit of the power now lost to him. To that end he sends a small wooden soldier into the magic grove which he is barred from entering to retrieve the villain a bit of magic which may aid in his mischief somewhere down the line.
Presented mostly from the view of the noble and faithful knight Gepetto sends on a suicide mission (whose real purpose on the tinkerer truly knows), we see the wooden solider fight off a variety of obstacles (or to his view vicious monsters) before entering the heart of the grove and leaving with a tiny bit of magic which he returns to his master.
Slow simmering, the single issue lays the groundwork for Gepetto’s possible return to power sometime down the line while, as he notes, all eyes in Fabletown and the Farm are on threats elsewhere. Worth a look.
Sam Alexander vs. the Space Horse! For a title which screams about its newness (given the lame .NOW tag) Nova #13.NOW is actually a throwback issue to a longtime staple of comics history. Two heroes meet under some form of misunderstanding leading to the pair to duke it out for a few panels before discovering their error and agreeing to team-up to take on the real threat.
Following on the events of last issue and Nova accidentally helping the wrong side in a conflict, Beta Ray Bill comes to Earth for answers. As a longtime fan of Bill I’m happy to see him, and the fight between Nova and and Walt Simonson‘s creation of a Space Horse dressed up as Thor with his own Asgardian hammer is fun to read (especially playing on the idea of Bill using his Hammer to hold Nova in place).
By the end of the issue the heroes are finally on the same page and next month we’ll see they can provide as much fun working together as fighting as the pair head off into space to find the ship of slave traders who tricked the young Nova into helping them. Worth a look.
The reunions continue as Nightcrawler talks some sense into an out-of-control Beast and gathers the rest of the team including saving Iceman and Firestar (who between the two of the literally froze and then burned down Hell), and rescues Northstar and Wolverine from the icy wastes (finally bringing Logan and Kurt together again).
Inter-cut with flashbacks of Nightcrawler with his various teammates, the latest issue continues to deliver with fan-friendly scenes while building to the story’s climax. With the reunions finished and team reassembled, Amazing X-Men sets up next month’s conclusion of its opening arc featuring the X-Men vs. a band of demon-mutant pirates with the fate of all creation at stake. Sounds fun, don’t it?
Along with the various reunions writer Jason Aaron reveals the origin of the Bamfs and lays the groundwork for the possible cost of Nightcrawler’s current heroism which may have serious repercussions for the still-dead hero and his teammates very soon. Worth a look.
Finding himself over-matched, crappy New 52 pseudo-Lobo first tries to beat Supergirl and when that fails he tries his best to reason with the extremely pissed-off young woman whose tired of being taken advantage of. The only thing that saves the supremely-awful redesigned character from the ignoble death he surely deserves is Kara’s all-out rage that sets up the next several issues of the title and its tie-in with Red Lanterns.
Putting aside the shittiness that is this version of Lobo, a constant complaint I’ve had with Kara is her propensity to whine (which comes off even pathetic from someone with Superman‘s power set). Apparently that’s not going to be an issue going forward.
Although I’m against throwing a ring on an already super-powered character like Supergirl, I have hopes the experience might give her a bit more perspective once she inevitably returns to normal (and gives her a little bit of Power Girl‘s spunk, which this version of Kara is sorely lacking). And, hey, maybe we’ll get a cameo from Dex-Starr? Worth a look.
The search for Destro continues as Scarlett, Mainframe, and Helix track their escaped prisoner Copperback to a bizarre location in Russia known as Beaver Falls made to look like a small American town. Here they will discover the secret of Destro’s new B.A.T. experiments as the group walks right into a demonstration Destro has planned for Cobra Commander and high-ranking Russian officers secretly providing the criminal organization with their base of operations.
By the end of the issue the pressure on Destro continues to build as the JOEs outperform his new weapons and even decide to turn his new prized soldier back on his master.
I’m hoping the inclusion of Helix to the Special Missions team continues after wrapping up the current “Destro Must Die” arc next month. Aside from finally forcing both Scarlett and Helix to deal with each other and the loss of Snake Eyes it would also add another kick-ass female character to a team that at times has lacked some star power. Worth a look.