Scooby-Doo! Team-Up #16

Scooby-Doo! Team-Up #16When Captain Marvel, Mary Marvel, and Captain Marvel, Jr. go missing while investigating the latest plans of the Monster Society of Evil, Uncle Dudley and Tawnky Tawny call in Mystery, Inc. to help find the missing members of the Marvel Family.

With it’s add assortment of villains and heroes, Fawcett City proves to be a perfect destination for Scooby-Doo and friends. My only real complaint here (other than not loving the look of Tawny who I want to look a little more cuddly) is that we only get one issue here when there’s such fertile ground to cover (including teasing the one member of the Marvel Family which Scooby doesn’t meet). I’m hoping the team can find an excuse to come back to Fawecett in the near future.

Eventually the group finds the Monster Society of Evil by walking straight into a trap. However, with a little help from the wizard Shazam who temporarily grants Shaggy and Velma magic powers, our heroes are able to free Billy, Mary, and Freddy and help save the day. Worth a look.

[DC, $2.99]