Ame-Comi Girls

Ame-Comi Girls #8

Ame-Comi Girls #8The final issue collecting the digital comics reimagining the DCU filled with all super-powered heroines and villains comes to a close with more of a whimper than a bang with three separate tales introducing three new characters rather than offering up a final big adventure.

Of the three stories the middle one concerning White Canary is the most interesting as the other two don’t offer much in the way of diffrentiating the Ame-Comi version of the characters from their regular DCU counterparts. The Big Barda space pirate story is fun but incomplete and Mera vs. a female Black Manta didn’t do much for me at all.

The White Canary story gives us a character whose sonic scream is far more pronounced, making it impossible for the heroine to communicate at anything above a whisper (unless she wants to destroy all surrounding structures). I’ve enjoyed this series, and even if the final issue is one of the weakest, I’ll still miss it’s optimism and gleeful spirit. Once again, this is something the New 52 could use far more of… as well as more strong (preferably not insane) female characters. For fans.

[DC, $3.99]

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Ame-Comi Girls #7

Ame-Comi Girls #7The Ame-Comi Girls begin a new series with a weird reintroduction of Jesse Quick as a zombie speedster (seriously, wasn’t she a living hero just a few issues back?) and her introduction to the Teen Hellions: a group of alien, undead, and monsterific heroes who need her help to save the world.

Aside from the odd rebooting of Quick’s origins (why not just introduce a new character, it’s not like the DCU is lacking in them?), Ame-Comi Girls #7 is quite fun as the Flash heads out for her night of fun to help Red Raven, Cyborg, Tempest, Beast Girl, and Starfire battle Raven’s daddy Trigon who shows up with an army of demons to take over the world every year or so.

There’s plenty of action and some nice humor between Raven and Trigon as the invasion of Earth by a demon horde all because of one guy’s daddy issues embraces the absurdity of the situation in a way the New 52 never would. Worth a look.

[DC, $3.99]

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Ame-Comi Girls #6

Ame-Comi Girls #6With the fate of the entire universe at stake Alanna Strange evacuates all life on the planet Earth and gathers its greatest warriors to stand with Hawkgirl against the oncoming force of Sinestra and her legion of Black Lanterns. Although I’m not the biggest fan of the DC’s original Black Lanern arc, writer Jimmy Palmiotti and artist Justin Gray offer their own version of events featuring lots of action.

To help them survive, Power Girl, Supergirl, Batgirl, Robin, Hawkgirl, Green Lantern, Wonder Woman, Flash, Steel, and Strange are all gifted white rings by Metra. Even with the power boost the group of heroines still eventually fall to the never-ending onslaught of death causing the New God herself to get involved and create a new stalemate between life and death with the creation of a new crisis.

Things fall apart for me in the final pages where Metra gets directly involved. I would have preferred the ladies to win the day on their own but the (unsubtle) Motherbox metaphor works okay and sets up new possibilities (albeit for a comic whose days appear to be numbered). Worth a look.

[DC, $3.99]

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Ame-Comi Girls #5

Ame-Comi Girls #5Although it takes on the far distant planets of Thanagar and Rann, the Sinestra storyline continues here with the introduction and origins of two heroes: Hawkgirl and Alanna Strange. The first-half of the comic gives us the backstory of Hawkgirl before her planet is attacked by Sinestra and her army of Fear and Death which takes her husband in its service as a Black Lantern.

Although her planet is lost, Hawkgirl and several Thanagarians are saved by the quick thinking of Alanna Strange who transports as many away from the destruction as possible. From here we get an introduction of Alanna’s origins before the pair stop their bickering and agree to work together to stop Sinestra’s universe-wide path of destruction at a little blue planet known as Earth.

Although its themes can’t be called subtle, I really enjoyed the Hawkgirl story. The Strange story isn’t quite as strong, but it works as well to bring the characters together and set-up their eventual arrival on Earth. Worth a look.

[DC, $3.99]

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Ame-Comi Girls #4

Ame-Comi Girls #4Influenced by the Star Sapphire bequeathed to her by a dying alien on the moon, astronaut Carol Ferris returns to Earth and picks a very public fight with Power Girl over the heart of Jimmy Olsen. Unprepared for the situation, Power Girl is saved by Earth’s new Green Lantern, Jade (the young blind Chinese woman who was introduced in last month’s issue).

The second-half of the issue deals with the introduction of a new villain to the Ame-Comi Girls Universe. This means we get Sinestra, a female version of Sinestro who was banished to the Anti-Matter Universe after nearly destroying her own, as well as the introduction of the yellow power ring and the Black Lantern Corps (which the character led before her exile).

Personally, I’d have preferred the comic to stay away from the various rainbow corps other than Sinestra (especially the Black Lanterns), but the introduction of the backstory of the character is certainly no more ridiculous than Geoff Johns‘ original concept. Worth a look.

[DC, $3.99]

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