Most of G.I. JOE: Snake Eyes: Agent of Cobra #3 isn’t spent with Snake Eyes, although we do get some of Chameleon feeding the former JOE intelligence to help his search, but instead the story is mainly focused on his target: the former Cobra Commander’s son. We get a long look at Billy’s life off the grid in Thailand with Ronin his only friend and protector.
Along with a look at Billy‘s nomadic current lifestyle G.I. JOE: Snake Eyes: Agent of Cobra #3 also gives readers a glimpse of his life as Cobra Commander’s son. The only big action scene takes place during one of these flashbacks showing us why Billy has turned his back on the life he was born into.
Although lighter on action than last month’s issue, after Billy steps in to commit a foolishly heroic action things go from bad to worse as both assassins and the Arashikage Clan send men after him setting up what you would assume would be an action-heavy fourth issue. And of course we still have a Snake Eyes/Storm Shadow confrontation to come before the series concludes. Worth a look.
Not seen nor heard from in two years since his fall from grace with G.I. JOE and his apparent death at the hands of Storm Shadow way back in Snake Eyes and Storm Shadow #20 Snake Eyes finally returns. IDW relaunched (and eventually cancelled) an entire slate of G.I. JOE titles (including some issues written by Mike Costa) without one of the franchise’s favorite characters over the past couple of years so I’m excited to see the character finally be brought back into play, although I never expected it to be as an agent for Cobra.
The comic itself is vague about how long Snake Eyes has been missing or how long it has been since he signed on with Cobra. What is clear is his current mission which includes rescuing Destro from custody. The mini-series is set to run for five-issues suggesting that Snake Eyes’ time with Destro and Cobra may be limited (and one has to ask is that even Snake Eyes under the mask?). The promise of Storm Shadow’s appearance in the series and yet another confrontation between the two should answer several questions about Snake Eyes’ short and long term future. But for now we can just be happy he’s back in action once more. Worth a look.
“The Fall of G.I. JOE” continues as the fate of the military organization is discussed in Washington various forces, each working with limited information and at cross-purposes, head into Galibi. As the small force of Flint, Roadblock, Mainframe, and Helix search for the terrorist base of Grigor Rashidov, Tomax learns of the defection of Siren‘s militant son to the group. Complicating matters even further leads Tomax to hire non-Cobra agents, which turns out be Duke, to retrieve the boy through byzantine means providing only the vaguest information about the situation. However, given the fast-approaching JOE hit-squad to the camp had Tomax left the situation alone it would have solved all of his problems.
Choosing his mission, and the life of a boy who he believes is a hostage not a whackjob Cobra believer, over that of his former comrades, Duke warns Rashidov of the arrival of an American hit squad. The ramifications of his actions muddy the waters of the new series even further and might very likely lead to more trouble between the JOEs and their former commander. For fans.
After discontinuing the company’s various G.I. JOE titles earlier this spring, IDW launches a new series where a changing world threatens G.I. JOE. With Cobra renouncing its terrorist ties and becoming a peace-keeping organization Washington debates whether or not an organization like the JOEs need to exist.
As Cobra attempts to broker peace between Schletteva and Galibi, Scarlett is stuck in Washington attending Senate hearings defending her organization now that their primary threat has apparently seen the error of its ways. The question about what Cobra is really up to, with the help of Siren who continues to rebrand Cobra to the outside world, is left hanging as the first issue comes to a close but we do know not every Cobra soldier is happy in their new roles.
New York Times best-selling author Karen Traviss begins to lay a foundation for the series here but by the nature of the story is forced to be unnecessarily vague about the real intentions of all the players. The art on IDW’s JOE books has always been hit-and-miss. Steve Kurth’s work matches Traviss expositional storytelling but a little more traditional comic style would go a long way to help sell the storyline. For fans.
By any definition Transformers vs. G.I. JOE #1 is a mess – one hell of a god awful mess. Written by Tom Scioli the story (such as it is) is a non-linear attempt to throw in as many characters from both franchises into a single comic without any attempt at all to create plot to tie the various panels together. Jumping wildly from one set of characters to another the comic reads like a giant finger to actual storytelling or some kind of poorly designed logic puzzle the creator actually needs your help to solve. In fact the comic makes so little sense IDW felt the need to include writer’s notes for every single page (taking up far too many pages of a $4 comic book) in an attempt to explain what the hell is going on.
If the story is crap the visuals aren’t that much better. Although I don’t have an issue with John Barber’s nostalgic throwback-style art of some of my favorite characters from both franchisees, I was very much distracted by the attempt to make the comic look like faded newsprint of an 80s comic on glossy current comic stock. The attempt to make the comic feel vintage actually makes it look incredibly cheap and (even more) half-assed. Pass.
Following the pattern of IDW’s other JOE series, the current main G.I. JOE comic comes to an end with G.I. JOE #15. Continuing the story of Cobra’s newest asset Siren, the JOEs arrive at a Cobra training base and indoctrination center where her son and dozens of other recruits have been brainwashed by the terrorist organization.
Far from wrapping up Siren’s story, G.I. JOE #15 at least resigns her to her fate as her future is tied to that of her son who wants no help from Cobra’s enemies. The comic is highlighted by some strong art by Steve Kurth, a throwdown between Roadblock and Big Boa, and Hashtag struggling to see the rescue of several children, but not Siren or her son, as anything other than a failure.
The comic certainly leaves several questions from the series left unanswered (such as Cover Girl‘s concerns and suspicions about Duke) as IDW closes the book on the last of their JOE titles heading into this Fall’s “Fall of G.I. JOE.” Worth a look.
The Special Missions series comes to close with this finale one-issue story involving Scarlett and her Special Missions team ambushed by Cobra while transporting a prisoner near the borders of Brazil, Argentina, and Paraguay. With both Roadblock and Mainframe injured, and a squad of Vipers descending on the position of their destroyed transport, the small squad splits up as Scarlett leads most of the team away from the action.
Staying with the injured Mainframe, the JOE’s sniper Low-Light takes center stage here providing the cover for his teammates to reach safety and take out a Cobra sniper whose skills nearly match his own.
Following the cancellation of G.I. JOE: Cobra Files and the nearing end of IDW’s main title as well it appears the company is set once again for a soft reboot of their various JOE titles. Special Missions may not have always been great, but it was consistently solid and goes out on a high note here. Worth a look.
The conclusion of “Destro Must Die” isn’t much of a victory for anyone as Cobra and Destro lose their secret installation in Russia, the JOEs not only fail to capture their target but also loose Copperback as well, Destro earns the ire of Cobra Commander, the Special Mission team is captured by the Russian military, one member of the team gets left behind, and Copperback leaves disappointed without fulfilling her personal mission to kill Destro.
On their way home following some finagling of the diplomatic corps, the team leaves one member down as Beach Head will have to find a way to make his own way home, without their target, but are still able to halt the new B.A.T. experiments of Destro and Cobra.
After bringing her in, Helix isn’t given much do in the arc’s conclusion (but you can say the same for both Scarlett and Mainframe as well) in a very Destro-centeric issue. For fans.
- Title: Community – G.I. Jeff
- wiki: link
“G.I. JOE is the codename for America’s daring awesomely trained awesome mission force. Its purpose: To fight Cobra, because they’re terrorists!”
That was awesome! Unapologetically pulling the nostalgic strings of everyone who grew up watching G.I. JOE: A Real American Hero, and guaranteeing I will buy this season on DVD, the only question anyone needs to ask about G.I. Jeff is: Is it a great episode of Community or the greatest episode of Community?
[click to continue…]
Shifting the focus from Siren back to the JOEs, G.I. JOE #14 plays on several of the current comic’s ongoing storylines including Cover Girl‘s continued distrust of Duke, Hashtag‘s return to action after being temporarily sidelined, and the JOEs becoming aware of the existence of Cobra’s newest recruit and tracing her message for help back to a Cobra training compound.
After a pair of issues focused specifically on Siren and her weaving the history of Cobra, I’m glad to finally get back to the JOEs. Opening up with Hashtag’s new role as the team’s communication expert we see her becoming both obsessed with the encrypted message from Siren and the fallout of a Cobra trap that put many JOE lives in danger.
Paul Allor’s choice to pair up Cover Girl and Hashatag on a covert mission without Duke’s approval works well (even if it may be far too late to save Siren and her son at this point). Dealing with what they find should prove challenging for the two women and their small team. Worth a look.