As Power Girl heads off for a space adventure hoping that closer exposure to the sun may help stabilize her wonky powers, the Huntress continues to track down the super-powered arsonist targeting models and high-priced galas. Power Girl’s little space voyage isn’t cheap, and despite her hopes things don’t go exactly according to plan as the sun overwhelms her and sends an out-of-control super-charged heroine hurtling back towards Earth.
Helena doesn’t fair much better as the villain strikes another event before the Huntress can stop her. While pursuing the arsonist, Helena gets a front-row seat of her friend returning to Earth which makes Huntress give up her pursuit of her query to save her friend while questioning how someone with Kara’s power-set gets into so much trouble.
With Kara’s powers still on the fritz it may be time for the ladies to call in help, even if it means exposing themselves to possible questions about their origins. Worth a look.
With Power Girl‘s powers on the fritz, Huntress goes it alone trying to bring down a super-powered arsonist targeting models, fashion designers, and the wealthy elite. Over-powered, Helena eventually calls in her best friend who is able to help put out the latest blaze but isn’t strong enough to stop the super-villain from making her escape.
The revolving door on artists for this title continues as R. B. Silva steps in to do the artwork for Worlds’ Finest #16. Although I like Silva’s work, here it has a sharpness and edge to it that doesn’t always fit the characters, particularly the panels of Karen Starr out of costume (which I can’t say for sure is the fault of Silva or the heavy inks of Joe Weems).
Although Power Girl is able to hold it together for the issue’s fight with a New 52 villain who isn’t named, it appears the story of the hero’s wonky powers is going to continue for at least the next few issues. Given Karen’s issues, Huntress carries the bulk of the story well on her own, even if the bad guy gets away. Worth a look.
When the Huntress is abducted by Desaad and his minions, Power Girl jumps through the Boom Tube to rescue her friend. Despite not being a big fan of Desaad, I really enjoyed this issue as it allowed writer Paul Levitz and yet another new artist Emanuela Lupacchino (who has a knack for drawing our heroines, particularly Power Girl) to showcase a determined Kara’s impressive power set without worrying about collateral damage.
Other than a few panels of Desaad torturing Huntress (thankfully nothing too graphic), and her escape and reunion withe Kara, most of the comic features Power Girl ripping through the secret base of the stranded Apokolips‘ scientist. The comic ends on bit a twist as Kara and Helena make it home, but not before Desaad’s final move to screw with Power Girl’s powers.
Over the years Power Girl’s origins and powers have been tweaked several times. I’m assuming this latest move is to try and separate her a little from the New 52 Supergirl, but I’m hoping we aren’t going to see any huge lasting changes to the character. Worth a look.
I’ve been less than ecstatic with the increased role Apokolips and Desaad have played in this comic over the past few months. Although Worlds’ Finest #14 continues that trend, it refocuses the book better on our two heroines and their friendship (and less of Desaad’s weird experiments and shadowy plans) in a way that’s been lacking in some of these issues (and reminds me a little of what I miss from Gail Simone‘s original Birds of Prey series).
Robson Rocha seems firmly in place as the title’s new artist and he does a pretty good job here (although he gets a little too liberal in the Power Girl boobs shots even when she’s out of uniform in his issue, and the inking is a little sloppy in terms of definition of the characters’ eyes in a handful of panels).
The story finds the pair still under attack as Desaad’s warriors continue to burn down their safe houses and try to grab all of Karen Starr’s research on travel to parallel worlds. The ends in a very public attack on another Starr Industries headquarters as Huntress and Power Girl split up to deal with soldiers and Parademons out for their heads.
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The latest issue of Worlds’ Finest picks up with Power Girl and the Huntress looking for answers as to how long Desaad has been masquerading as as Michael Holt and how his illegal takeover of Starr Industries was allowed to continue. Oh, and they fight a really, really big dog.
While working to create a new evil minion (a gruesome subplot I could have done without), Desaad sends a giant hell beast after the heroines. Fighting it off once, the pair are later attacked a second time in Helena’s favorite safe house when the dog tracks them down.
For a series that has been schizophrenic with its art, we finally get an issue with a single artist. I don’t love Robson Rocha’s art but it’s passable and he certainly has a flair for drawing Power Girl in action. The idea of the pair fighting a giant hell dog sounds more fun that the actual adventure, and I could do with less Apokolips-centric storylines (which at this point doesn’t seem likely). Hit-and-Miss.
After discovering the creature masquerading as Michael Holt is actually Darkseid‘s right-hand man Desaad, Power Girl finds herself under attack from all sides as warriors from Apokolips destroy various Starr facilities around the globe, Boom Tube-ing in and out without a trace, and Karen Starr herself is attacked in the press as her carefully created celebrity persona begins cracking around the edges.
Once again we get three artists whose styles only sort of work well together giving the art of issue #12 the kind of inconsistent look readers have come to expect from the series one-year run. It appears we’re going to get much more Apokolips and Desaad for the foreseeable future. I’ll admit this doesn’t excite me, but the Kara/Helena relationship at the heart of the comic continues to be its real focus.
An interesting note, Power Girl here appears in her classic costume (as well as the crappy New 52 version in flashbacks) that was reintroduced in the latest issue of Supergirl. I’m happy to see her back in her classic costume, but I did expect some explanation or acknowledgement of the change.
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How are Apokolips weapons in the Congo, money stolen from Wayne Enterprises, and the attack on Starr Enterprises by soldiers working for Mr. Terrific all related? That’s what the Huntress sets out to find in this latest issue of Worlds’ Finest.
After artist Kevin Maguire returned last month to give the comic the first cohesive look in it’s almost full-year run, the artist is absent as three separate artists fill-in giving the comic the kind of haphazard look fans have come to expect.
The Huntress takes center stage here as the entire comic, aside from another somewhat unnecessary flashback to the early days of the pair being stuck on an alternate Earth, takes place from her point of view. It’s a good choice that showcases the character’s detective skills before she heads off to a party with Power Girl, looking for answers from Michael Holt.
I don’t know what’s happened to Mr. Terrific (or really care, for that matter) but the appearance of Desaad in the comic’s final panel means the Apokolips storyline is heating up again. For fans.
After the attack on her island by members of Holt Industries last month, Power Girl decides to give her former boyfriend a little payback using her powers to create natural disasters around his most valuable facilities including even causing a small earthquake which accidentally gets a little out of hand.
As Power Girl cleans up the mess she started from spreading any further, the Huntress does some digging on her own and finds out that Michael Holt is Mr. Terrific. The celebration of the successful mission will have to be put on hold as the Huntress learns of Damian‘s death and barely gets away before Batman finds her crying at Robin’s grave.
After missing for several months Kevin Maguire is back, and for the first time in the series’ near year-long run he’s the only artist on display giving the comic a much more cohesive look than usual. I like the idea of Power Girl being far more hot-headed and mischievous in using her powers than either Superman or Supergirl while pointing out what the ramifications of that would look like. The scenes with Huntress grieving over Damian are also handled with care. Worth a look.
When Karen Starr‘s private island is invaded by a group of masked thieves it falls on a wounded Huntress to suit up and stop them from stealing her best friend’s technology.
The main story works well, but the flashbacks to earlier adventures of Helena and Karen are only slightly tied to the new tale and don’t add anything of significance other than to take up several pages which could be used for the main story. And once again it takes several artists to take over half the artist duties from the missing Kevin Maguire. The result of which are better than last month but still more mixed than I’d like.
Things do pick up in the end with the arrival of Power Girl and the reveal of who the thieves are actually working for. Although the prospect of Mr. Terrific showing up doesn’t do much to excite me, it is a nice twist and it looks like the comic is finally ready to deal with Karen Starr’s relationship to the hero whose pretty much disappeared from the New 52 since his book was cancelled. For fans.
Despite delivering the cover this month, the art of Kevin Magquire is nowhere to be found inside the pages of the latest issue of Worlds’ Finest. Up until the issue the art duties had been split equally between Maguire and George Perez. Although Perez is on-hand to draw most of the Huntress‘ storyline in this issue, Power Girl‘s art has been handed over to a pair of other artists giving the latest comic a somewhat mismatched look.
When Helena is wounded by an assassin looking to cash-in on Ibn Hassan’s bounty, Power Girl takes it on herself to have a little talk with Hassan and force him to reconsider the billion dollar death mark he put on her best friend.
Despite having two separate artist working on the Power Girl story it actually works better than the Huntress intro that does little more than set-up Kara’s quest to keep her friend safe. It also reminds us just how powerful (no pun intended) Power Girl is when she isn’t fighting radioactive monsters from Apocalypse. For fans.