With “First Contact” finished, the Huntress and Power Girl are left to bicker between themselves whether the alternate Earth (with an evil Superman) they caught a glimpse of before Helena destroyed the portal was actually their home.
After the two dispatch a group of mercenaries who have their own plans for the New Gammora technology, the comic splits the pair up for Huntress to search for answers and Karen Starr, with her empire now firmly back under her control, to sell it all off to fund the trip home.
As has been the custom of the comic, Worlds’ Finest #22 also throws in some flashbacks as well featuring the Huntress’ first solo mission in the new Earth that doesn’t exactly go as planned (but does allow her the opportunity to dropkick a wolf).
Tying up the loose ends of the crossover and returning the the early structure of the comic, the latest issue gets the heroines back on track (although hopefully not any closer to going home as I’d hate to see them leave for the less interesting Earth-2). Worth a look.
“First Contact” comes to a close as the mad-scientist and evil doppelganger of Power Girl‘s old friend Ken succeeds in ripping open time and space to a portal back to Earth-2. For the first time I realized how similar this title is to Samurai Jack as the lost heroes finally find a portal home only to be denied at the last second and will continue their quest elsewhere.
Although there’s a lot of family bickering here, Worlds’ Finest #21 includes some nice moments as well including Batman and Huntress instinctively working as a team and even offer a slight celebration afterwards.
Seeing the evil Superman inside the alternate dimension the pair believed to be their old home doesn’t deter them from agreeing to continue to seek a way back to their Earth. Although I don’t think we’re likely to see a Power Girl/Superman team-up anytime soon I’d like DC continue to explore the Batman/Huntress relationship going forward to see where it may lead. Worth a look.
Continuing the “First Contact” storyline begun in Batman/Superman #8, when Superman becomes infected by the same nanites causing Power Girl to loose control of her powers the foursome of heroes split up to keep the pair of malfunctioning Kryptonians away from each other.
Power Girl and Batman fly ahead to New Gammora, where the Dark Knight Detective has deduced the trouble has originated from, and where they discover the mad scientist behind Kara’s recent troubles which are only a byproduct of his plan to perfectly clone Kryptonian DNA, while Huntress and Superman make their way more slowly to the same locale giving the Man of Steel time to recover.
Although it lacks the big moments of the characters meeting for the first time, the second chapter continues to play on how this world’s Batman and Superman are similar yet different to those our heroines remember from their own parallel world while revealing our villain. Worth a look.
After pretty much hating the first issue of Batman/Superman I’ve given the comic a wide berth and haven’t looked back. However, the recent cross-over with Worlds’ Finest involving the Huntress and Power Girl revealing themselves to this world’s versions of their relatives begins here so I found myself picking this issue up (along with Part 2 of the story in Worlds’ Finest #20 also released this week). I was pleasantly surprised.
Despite an art style by Jae Lee that doesn’t really mesh with much of anything in the New 52 (which from one perspective can certainly be seen as a good thing), writer Greg Pak gets the beats right as Batman is confronted by his daughter from another world who he inherently trusts (but doesn’t necessarily trust that he feels that way).
We also see Superman‘s first meeting with an out-of-control Power Girl who he is determined to help whether she wants his help or not (or whether such efforts could endanger himself). I’m curious to see where this storyline will go. Worth a look.
Before they were Power Girl and the Huntress on another Earth they were Supergirl and Robin. More times than not comic annuals aren’t worth the paper they’re printed on. Overpriced and often featuring multiple disjointed stories from more than one creative group, the standalone issues often don’t even fit into the series’ current storyline.
With the Huntress and Power Girl, however, there’s an entire vein of tales left untapped from their time as Robin and Supergirl from Earth-2. Other than a few short flashbacks, we’ve seen little of the heroines original time as heroes before becoming trapped on an alternate Earth.
We get three separate tales. The first gives us Robin’s first outing as Batman‘s partner. The second involves Kara enjoying a little normalcy before being unable to save her date for the evening. And the third story combines the first two as Helena and Power Girl work together to take on an evil Amazon (with an unusual connection to Wonder Woman) who is to blame for Kara’s recent misfortune. Despite the $5 price-tag, it’s still worth a look.
Recollecting issues #13-18 of Power Girl‘s self-titled series prior to the New 52 reboot, Power Girl: Bomb Squad features our heroine dealing with a hidden enemy out to not only destroy Kara but her alter-ego Karen Starr as well. The run also reintroduces Maxwell Lord as the hidden puppet master who has made everyone but a handful of the former Justice League International members including Booster Gold forget his existence.
Along with the slow rediscovery of who Max is, and what he’s capable of, this six-issue run from writer Judd Winick and artist Sam Basri pits Power Girl against the living bomb Crash out to destroy New York City, a clone of Kara named Divine, and features cameos from Booster Gold and Dick Grayson as Batman (during Bruce Wayne’s lost-in-time storyline).
It may not be the title’s best arc (although it leads up to those issues), but there’s plenty for Kara to tackle here and I quite enjoy her interactions with old friends (especially with Dick Grayson’s Batman). Worth a look.
With Power Girl‘s wild power fluctuations becoming more frequent and dangerous, the Huntress decides it may be time for the pair to consider finding help. After a year-and-a-half of the title focues on the pair to themselves (other than Helena’s friendship with Damian, and Power Girl meeting Supergirl) it appears Worlds’ Finest is finally ready to introduce Earth-2′s Robin and Supergirl to this world’s heroes.
Much of Worlds’ Finest #19 is set-up as Kara’s latest power freak-outs leave Helena stuck in a public park in her pajamas and almost burn down Starr Industries’ board room. Realizing her friend needs all the help she can get, Helena breaks into the Batcave hoping to convince this world’s Batman to help the daughter of another world’s Batman.
I”m glad the pair’s isolation is coming to an end, but I would have preferred the issue to move along quicker rather than simply set-up events for confrontations which apparently won’t even take place in this title (as DC plans to begin the pair’s introduction to the wider DCU in Batman/Superman #8). Worth a look.
After finding a way to temporarily de-power her out of control partner by dunking her in the East River, the Huntress still has to continue her search for the the super-powered tattoo killer (who DC Editorial has unfortunately decided to name “Tats”) who has a personal vendetta against the city’s more glamorous population. Meanwhile, Power Girl continues to try and get her bearings and come to grips with the fact that her powers are now completely out of control.
Because so much of the issue is spent resolving the cliffhanger and Huntress finding a way to stop her best-friend from going nuclear in the middle of the city, little progress is made in the search for their killer. However, the issue does introduce the woman’s boss, a priest of the demon Xazdi whose gifts have allowed her to wreak havoc in the city.
As always the best parts of the comic are the interactions between our two heriones which we get quite a bit of to both open and close the issue. I’m not sure where this Tats/Xazdi storyline is going but I’ll keep sticking around for more of Helena and Kara who next month are finally going to earn their first annual. Worth a look.
As Power Girl heads off for a space adventure hoping that closer exposure to the sun may help stabilize her wonky powers, the Huntress continues to track down the super-powered arsonist targeting models and high-priced galas. Power Girl’s little space voyage isn’t cheap, and despite her hopes things don’t go exactly according to plan as the sun overwhelms her and sends an out-of-control super-charged heroine hurtling back towards Earth.
Helena doesn’t fair much better as the villain strikes another event before the Huntress can stop her. While pursuing the arsonist, Helena gets a front-row seat of her friend returning to Earth which makes Huntress give up her pursuit of her query to save her friend while questioning how someone with Kara’s power-set gets into so much trouble.
With Kara’s powers still on the fritz it may be time for the ladies to call in help, even if it means exposing themselves to possible questions about their origins. Worth a look.
With Power Girl‘s powers on the fritz, Huntress goes it alone trying to bring down a super-powered arsonist targeting models, fashion designers, and the wealthy elite. Over-powered, Helena eventually calls in her best friend who is able to help put out the latest blaze but isn’t strong enough to stop the super-villain from making her escape.
The revolving door on artists for this title continues as R. B. Silva steps in to do the artwork for Worlds’ Finest #16. Although I like Silva’s work, here it has a sharpness and edge to it that doesn’t always fit the characters, particularly the panels of Karen Starr out of costume (which I can’t say for sure is the fault of Silva or the heavy inks of Joe Weems).
Although Power Girl is able to hold it together for the issue’s fight with a New 52 villain who isn’t named, it appears the story of the hero’s wonky powers is going to continue for at least the next few issues. Given Karen’s issues, Huntress carries the bulk of the story well on her own, even if the bad guy gets away. Worth a look.