When the Huntress is abducted by Desaad and his minions, Power Girl jumps through the Boom Tube to rescue her friend. Despite not being a big fan of Desaad, I really enjoyed this issue as it allowed writer Paul Levitz and yet another new artist Emanuela Lupacchino (who has a knack for drawing our heroines, particularly Power Girl) to showcase a determined Kara’s impressive power set without worrying about collateral damage.
Other than a few panels of Desaad torturing Huntress (thankfully nothing too graphic), and her escape and reunion withe Kara, most of the comic features Power Girl ripping through the secret base of the stranded Apokolips‘ scientist. The comic ends on bit a twist as Kara and Helena make it home, but not before Desaad’s final move to screw with Power Girl’s powers.
Over the years Power Girl’s origins and powers have been tweaked several times. I’m assuming this latest move is to try and separate her a little from the New 52 Supergirl, but I’m hoping we aren’t going to see any huge lasting changes to the character. Worth a look.
With the fate of the entire universe at stake Alanna Strange evacuates all life on the planet Earth and gathers its greatest warriors to stand with Hawkgirl against the oncoming force of Sinestra and her legion of Black Lanterns. Although I’m not the biggest fan of the DC’s original Black Lanern arc, writer Jimmy Palmiotti and artist Justin Gray offer their own version of events featuring lots of action.
To help them survive, Power Girl, Supergirl, Batgirl, Robin, Hawkgirl, Green Lantern, Wonder Woman, Flash, Steel, and Strange are all gifted white rings by Metra. Even with the power boost the group of heroines still eventually fall to the never-ending onslaught of death causing the New God herself to get involved and create a new stalemate between life and death with the creation of a new crisis.
Things fall apart for me in the final pages where Metra gets directly involved. I would have preferred the ladies to win the day on their own but the (unsubtle) Motherbox metaphor works okay and sets up new possibilities (albeit for a comic whose days appear to be numbered). Worth a look.
I’ve been less than ecstatic with the increased role Apokolips and Desaad have played in this comic over the past few months. Although Worlds’ Finest #14 continues that trend, it refocuses the book better on our two heroines and their friendship (and less of Desaad’s weird experiments and shadowy plans) in a way that’s been lacking in some of these issues (and reminds me a little of what I miss from Gail Simone‘s original Birds of Prey series).
Robson Rocha seems firmly in place as the title’s new artist and he does a pretty good job here (although he gets a little too liberal in the Power Girl boobs shots even when she’s out of uniform in his issue, and the inking is a little sloppy in terms of definition of the characters’ eyes in a handful of panels).
The story finds the pair still under attack as Desaad’s warriors continue to burn down their safe houses and try to grab all of Karen Starr’s research on travel to parallel worlds. The ends in a very public attack on another Starr Industries headquarters as Huntress and Power Girl split up to deal with soldiers and Parademons out for their heads.
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The latest issue of Worlds’ Finest picks up with Power Girl and the Huntress looking for answers as to how long Desaad has been masquerading as as Michael Holt and how his illegal takeover of Starr Industries was allowed to continue. Oh, and they fight a really, really big dog.
While working to create a new evil minion (a gruesome subplot I could have done without), Desaad sends a giant hell beast after the heroines. Fighting it off once, the pair are later attacked a second time in Helena’s favorite safe house when the dog tracks them down.
For a series that has been schizophrenic with its art, we finally get an issue with a single artist. I don’t love Robson Rocha’s art but it’s passable and he certainly has a flair for drawing Power Girl in action. The idea of the pair fighting a giant hell dog sounds more fun that the actual adventure, and I could do with less Apokolips-centric storylines (which at this point doesn’t seem likely). Hit-and-Miss.
Influenced by the Star Sapphire bequeathed to her by a dying alien on the moon, astronaut Carol Ferris returns to Earth and picks a very public fight with Power Girl over the heart of Jimmy Olsen. Unprepared for the situation, Power Girl is saved by Earth’s new Green Lantern, Jade (the young blind Chinese woman who was introduced in last month’s issue).
The second-half of the issue deals with the introduction of a new villain to the Ame-Comi Girls Universe. This means we get Sinestra, a female version of Sinestro who was banished to the Anti-Matter Universe after nearly destroying her own, as well as the introduction of the yellow power ring and the Black Lantern Corps (which the character led before her exile).
Personally, I’d have preferred the comic to stay away from the various rainbow corps other than Sinestra (especially the Black Lanterns), but the introduction of the backstory of the character is certainly no more ridiculous than Geoff Johns‘ original concept. Worth a look.
After finally allowing the pair to meet in the last issue, Supergirl #20 introduces Power Girl to Supergirl‘s little piece of Krypton on Earth – her hidden underwater Kryptonian Fortress of Solitude known as Sanctuary. There isn’t much time for small talk however when the sentience of Sanctuary throws a shit-fit at seeing two versions of Kara and tries its best to kill the one it believes is a clone.
For an issue about an out of control computer intelligence trying to kill two young women, Supergirl #20 is a hell of a lot of fun. We get a fun moment with Supergirl calling Power Girl on her choice of a new costume as well as the growing frustration of each woman when one and then the other is targeted for extinction.
Writer Michael Allen Johnson does a great job in showcasing both similarities and differences between the Karas of different Earths while providing a thrilling and amusing issue full of stark humor and life and death stakes that costs Supergirl something precious but introduces someone even more valuable into her life. Worth a look.
After discovering the creature masquerading as Michael Holt is actually Darkseid‘s right-hand man Desaad, Power Girl finds herself under attack from all sides as warriors from Apokolips destroy various Starr facilities around the globe, Boom Tube-ing in and out without a trace, and Karen Starr herself is attacked in the press as her carefully created celebrity persona begins cracking around the edges.
Once again we get three artists whose styles only sort of work well together giving the art of issue #12 the kind of inconsistent look readers have come to expect from the series one-year run. It appears we’re going to get much more Apokolips and Desaad for the foreseeable future. I’ll admit this doesn’t excite me, but the Kara/Helena relationship at the heart of the comic continues to be its real focus.
An interesting note, Power Girl here appears in her classic costume (as well as the crappy New 52 version in flashbacks) that was reintroduced in the latest issue of Supergirl. I’m happy to see her back in her classic costume, but I did expect some explanation or acknowledgement of the change.
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Ame-Comi Girls #3, which centers around the alternate reality female-centric version of the DCU, introduces a new hero and a pair of villains with the latest issue. Jade, a blind Chinese woman without fear becomes the Earth’s first Green Lantern just in time to save herself, her father, and her brother from an attack by the villainous Flying Guillotine. Chinese officials are delighted to have such a powerful warrior of its own, although they are less than pleased the ring chose “a mere girl” and hope to reappropriate it as a military asset.
In the comics other story Carol Ferris, the first woman to step on the moon, comes across a crashed alien spaceship and (in a version of Hal Jordan‘s origin) discovers a dying alien who makes her the Earth’s first Star Sapphire. The issue also includes Wonder Woman and Power Girl announcing to the United Nations their plans to create a Justice League which will operate under the jurisdiction of Themyscira. The stories begin to converge at the end of the issue when Carol looses herself to her new found power and starts a fight with Power Girl over the affections of Jimmy Olsen.
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What happens when two Supergirls meet? That’s the question Supergirl #19 answers when Power Girl shows up to assist her twin from a parallel world after Supergirl is exposed to a nasty bit of Kryptonite poisoning. Just by touching, Power Girl is able to stabilize the other Kara’s condition allowing the pair of them to fight off Appex, a bargain flunkie Lex Luthor sends to test the limits of the pair’s powers.
There’s plenty of action here as they two Karas kick some ass, and the idea of the pair working together and sharing their memories and thoughts is an intriguing one that I hope the New 52 will play with in the future. The issue is also memorable for the DC finally admitting that one of their costume designs wasn’t getting the job done. By the end of the issue Power Girl will be returned to her classic costume (one done, about 100 more to go) to the appreciation of fans everywhere.
It appears Power Girl is sticking around for another month giving us double the Kara fun which means I’ll likely pick up next month’s issue as well to see where this new friendship is headed. Worth a look.
The latest issue of Ame-Comi Girls concludes the Brainiac arc as Wonder Woman, Power Girl, the Flash, Steel, Catwoman, Batgirl, and Robin work with Duela, Poison Ivy, Harley Quinn, and Catwoman to stop Brainiac’s attempt to drain all the intelligence from the planet Earth.
There’s plenty of action in the first-half of the latest issue as the second-half of the comic deals with the fallout of the women defeating Braniac and the logistical problems of trying to form some kind of Justice League.
There are some interesting ideas in the later-half of the comic dealing with vigilantes working with the government (especially when two of them are minors), but (like the final few pages of the Braniac story involving Power Girl nearly coming to blows with Wonder Woman while trying to help a poisoned Supergirl) the writing seems rushed with panels, or even whole pages, missing. I wouldn’t be surprised to learn that two-issues worth of story were crammed into this one book. Hit-and-Miss.