Power Girl

Worlds’ Finest #23

Worlds' Finest #23Discovering with the right hardware she can indeed open up a portal home, the latest issue of Worlds’ Finest centers around Power Girl doing just that. Selling off the rest of her company to make her gateway, revealing her super-powers to her employees, and throwing all caution to he wind, Karen Star starts the machine and… blacks out the entire city.

As Power Girl is busy trying to restore power to the city (even if she has to fight off the U.S. Military to do it), the blackout helps out a trio of robbers intent on stealing dangerous nuclear material from a reactor at M.I.T. which leads the Huntress to swing into the action.

Although I’m against Helena and Kara returning home to Earth-2, and less than thrilled with the return of Desaad teasing what will likely be a larger role in upcoming issues, Worlds’ Finest provides a healthy mix of both humor and action from the pair of kick-ass heroines that fans should enjoy. Worth a look.

[DC, $2.99]

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Worlds’ Finest #22

Worlds' Finest #22With “First Contact” finished, the Huntress and Power Girl are left to bicker between themselves whether the alternate Earth (with an evil Superman) they caught a glimpse of before Helena destroyed the portal was actually their home.

After the two dispatch a group of mercenaries who have their own plans for the New Gammora technology, the comic splits the pair up for Huntress to search for answers and Karen Starr, with her empire now firmly back under her control, to sell it all off to fund the trip home.

As has been the custom of the comic, Worlds’ Finest #22 also throws in some flashbacks as well featuring the Huntress’ first solo mission in the new Earth that doesn’t exactly go as planned (but does allow her the opportunity to dropkick a wolf).

Tying up the loose ends of the crossover and returning the the early structure of the comic, the latest issue gets the heroines back on track (although hopefully not any closer to going home as I’d hate to see them leave for the less interesting Earth-2). Worth a look.

[DC, $2.99]

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Worlds’ Finest #21

Worlds' Finest #21“First Contact” comes to a close as the mad-scientist and evil doppelganger of Power Girl‘s old friend Ken succeeds in ripping open time and space to a portal back to Earth-2. For the first time I realized how similar this title is to Samurai Jack as the lost heroes finally find a portal home only to be denied at the last second and will continue their quest elsewhere.

Although there’s a lot of family bickering here, Worlds’ Finest #21 includes some nice moments as well including Batman and Huntress instinctively working as a team and even offer a slight celebration afterwards.

Seeing the evil Superman inside the alternate dimension the pair believed to be their old home doesn’t deter them from agreeing to continue to seek a way back to their Earth. Although I don’t think we’re likely to see a Power Girl/Superman team-up anytime soon I’d like DC continue to explore the Batman/Huntress relationship going forward to see where it may lead. Worth a look.

[DC, $2.99]

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Worlds’ Finest #20

Worlds' Finest #20Continuing the “First Contact” storyline begun in Batman/Superman #8, when Superman becomes infected by the same nanites causing Power Girl to loose control of her powers the foursome of heroes split up to keep the pair of malfunctioning Kryptonians away from each other.

Power Girl and Batman fly ahead to New Gammora, where the Dark Knight Detective has deduced the trouble has originated from, and where they discover the mad scientist behind Kara’s recent troubles which are only a byproduct of his plan to perfectly clone Kryptonian DNA, while Huntress and Superman make their way more slowly to the same locale giving the Man of Steel time to recover.

Although it lacks the big moments of the characters meeting for the first time, the second chapter continues to play on how this world’s Batman and Superman are similar yet different to those our heroines remember from their own parallel world while revealing our villain. Worth a look.

[DC, $2.99]

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Batman/Superman #8

Batman/Superman #8After pretty much hating the first issue of Batman/Superman I’ve given the comic a wide berth and haven’t looked back. However, the recent cross-over with Worlds’ Finest involving the Huntress and Power Girl revealing themselves to this world’s versions of their relatives begins here so I found myself picking this issue up (along with Part 2 of the story in Worlds’ Finest #20 also released this week). I was pleasantly surprised.

Despite an art style by Jae Lee that doesn’t really mesh with much of anything in the New 52 (which from one perspective can certainly be seen as a good thing), writer Greg Pak gets the beats right as Batman is confronted by his daughter from another world who he inherently trusts (but doesn’t necessarily trust that he feels that way).

We also see Superman‘s first meeting with an out-of-control Power Girl who he is determined to help whether she wants his help or not (or whether such efforts could endanger himself). I’m curious to see where this storyline will go. Worth a look.

[DC, $3.99]

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