What happens when two Supergirls meet? That’s the question Supergirl #19 answers when Power Girl shows up to assist her twin from a parallel world after Supergirl is exposed to a nasty bit of Kryptonite poisoning. Just by touching, Power Girl is able to stabilize the other Kara’s condition allowing the pair of them to fight off Appex, a bargain flunkie Lex Luthor sends to test the limits of the pair’s powers.
There’s plenty of action here as they two Karas kick some ass, and the idea of the pair working together and sharing their memories and thoughts is an intriguing one that I hope the New 52 will play with in the future. The issue is also memorable for the DC finally admitting that one of their costume designs wasn’t getting the job done. By the end of the issue Power Girl will be returned to her classic costume (one done, about 100 more to go) to the appreciation of fans everywhere.
It appears Power Girl is sticking around for another month giving us double the Kara fun which means I’ll likely pick up next month’s issue as well to see where this new friendship is headed. Worth a look.
The latest issue of Ame-Comi Girls concludes the Brainiac arc as Wonder Woman, Power Girl, the Flash, Steel, Catwoman, Batgirl, and Robin work with Duela, Poison Ivy, Harley Quinn, and Catwoman to stop Brainiac’s attempt to drain all the intelligence from the planet Earth.
There’s plenty of action in the first-half of the latest issue as the second-half of the comic deals with the fallout of the women defeating Braniac and the logistical problems of trying to form some kind of Justice League.
There are some interesting ideas in the later-half of the comic dealing with vigilantes working with the government (especially when two of them are minors), but (like the final few pages of the Braniac story involving Power Girl nearly coming to blows with Wonder Woman while trying to help a poisoned Supergirl) the writing seems rushed with panels, or even whole pages, missing. I wouldn’t be surprised to learn that two-issues worth of story were crammed into this one book. Hit-and-Miss.
How are Apokolips weapons in the Congo, money stolen from Wayne Enterprises, and the attack on Starr Enterprises by soldiers working for Mr. Terrific all related? That’s what the Huntress sets out to find in this latest issue of Worlds’ Finest.
After artist Kevin Maguire returned last month to give the comic the first cohesive look in it’s almost full-year run, the artist is absent as three separate artists fill-in giving the comic the kind of haphazard look fans have come to expect.
The Huntress takes center stage here as the entire comic, aside from another somewhat unnecessary flashback to the early days of the pair being stuck on an alternate Earth, takes place from her point of view. It’s a good choice that showcases the character’s detective skills before she heads off to a party with Power Girl, looking for answers from Michael Holt.
I don’t know what’s happened to Mr. Terrific (or really care, for that matter) but the appearance of Desaad in the comic’s final panel means the Apokolips storyline is heating up again. For fans.
After the attack on her island by members of Holt Industries last month, Power Girl decides to give her former boyfriend a little payback using her powers to create natural disasters around his most valuable facilities including even causing a small earthquake which accidentally gets a little out of hand.
As Power Girl cleans up the mess she started from spreading any further, the Huntress does some digging on her own and finds out that Michael Holt is Mr. Terrific. The celebration of the successful mission will have to be put on hold as the Huntress learns of Damian‘s death and barely gets away before Batman finds her crying at Robin’s grave.
After missing for several months Kevin Maguire is back, and for the first time in the series’ near year-long run he’s the only artist on display giving the comic a much more cohesive look than usual. I like the idea of Power Girl being far more hot-headed and mischievous in using her powers than either Superman or Supergirl while pointing out what the ramifications of that would look like. The scenes with Huntress grieving over Damian are also handled with care. Worth a look.
The all-new Ame-Comi Girls series picks up with the last one left off with Earth’s heroes (or to be more specific the all female Ame-Comi versions of them) united to stop Braniac‘s attack on Earth. As Wonder Woman battles a Supergirl corrupted by the influence of the machine that destroyed her home world, Batgirl tries to foil Braniac’s schemes with nothing more than her wits and smart phone.
After realizing Braniac’s plans to destroy the planet the villainesses join the heroes in fighting off the robotic soldiers and trying (unsuccessfully) to destroy the machines which have risen from deep in the Earth from transferring all human knowledge off-world into Brainiac. Meahwile, at the center of the Earth the right fight takes place as Power Girl, after convincing the mechanical beings living in the Earth’s core to help, takes on Braniac one-on-one.
Although Brainiac’s master plan seems more than a little ridiculous (even by Silver Age standards) this first issue is full of action and some humorous moments (such as Duela‘s amusement of Wonder Woman’s attempt to stab every problem into submission). Worth a look.
After a brief introduction of the destruction of Krypton, the final issue of Ame-Comi Girls picks up from last month’s cliffhanger as Power Girl and the newly arrived Supergirl fight against a female force of Manhunters is put on hold by the arrival of Brainiac.
The Manhunters free the two Kryptonians to help prevent the destruction of Earth and get a little help with the arrival of the Flash, Steel, Catwoman, and Robin. However, things get far more complicated when Braniac bends Supergirl to her will with the use of Black Kryptonite (and a costume quick change) and sends Supergirl out to stop the heroes.
Once again this all-female version of the DCU provides tons of action and a sense of craziness and goofiness missing in far to much of the New 52. The issue ends with the promise of an all new series beginning next week and a Dark Supergirl/Wonder Woman throwdown to kick things off. Worth a look.
When Karen Starr‘s private island is invaded by a group of masked thieves it falls on a wounded Huntress to suit up and stop them from stealing her best friend’s technology.
The main story works well, but the flashbacks to earlier adventures of Helena and Karen are only slightly tied to the new tale and don’t add anything of significance other than to take up several pages which could be used for the main story. And once again it takes several artists to take over half the artist duties from the missing Kevin Maguire. The result of which are better than last month but still more mixed than I’d like.
Things do pick up in the end with the arrival of Power Girl and the reveal of who the thieves are actually working for. Although the prospect of Mr. Terrific showing up doesn’t do much to excite me, it is a nice twist and it looks like the comic is finally ready to deal with Karen Starr’s relationship to the hero whose pretty much disappeared from the New 52 since his book was cancelled. For fans.
The latest issue of Ame-Comi Girls (the alternate reality digital comics female-centric version of the DCU) takes us to the futuristic city of Metropolis whose heroine Power Girl saves Daily Planet reporter Jimmy Olsen from Somali Pirates before taking on giant robots and dealing with the unexpected arrival of a female force of Manhunters and her cousin Supergirl.
In a world without a Superman, Power Girl works really well. Our heroine uses advanced Kryptonian technology to truly make Metropolis a city of the future but still has to deal with a xenophobic element that wants the alien (no matter how helpful she is) out of their city. She also kicks quite a bit of ass.
The retelling of Supergirl’s origin isn’t tweaked too much, but before out two super-powered Kryptonian females can get to know each other they’ve got an army of Manhunters to deal with. Goofy? Yeah, but it’s an awful lot of fun and I’m certainly willing to stick around to see where things go from here. Worth a look.
Despite delivering the cover this month, the art of Kevin Magquire is nowhere to be found inside the pages of the latest issue of Worlds’ Finest. Up until the issue the art duties had been split equally between Maguire and George Perez. Although Perez is on-hand to draw most of the Huntress‘ storyline in this issue, Power Girl‘s art has been handed over to a pair of other artists giving the latest comic a somewhat mismatched look.
When Helena is wounded by an assassin looking to cash-in on Ibn Hassan’s bounty, Power Girl takes it on herself to have a little talk with Hassan and force him to reconsider the billion dollar death mark he put on her best friend.
Despite having two separate artist working on the Power Girl story it actually works better than the Huntress intro that does little more than set-up Kara’s quest to keep her friend safe. It also reminds us just how powerful (no pun intended) Power Girl is when she isn’t fighting radioactive monsters from Apocalypse. For fans.
The children of Batman team-up to take on a werewolf. Seriously, what’s not to like? The Huntress, Damian, and Power Girl team-up set out to discover who (other than Helena) has been siphoning off huge amounts of cash from Wayne Enterprises.
As Power Girl heads to the Congo, where she runs into child soldiers armed with Apokolips weaponry, Damian and the Huntress come to an understanding while fighting off a pack of wolves, the bitter cold, and a werewolf while teaming up to do their own investigating.
When the comic introduced Damian last month I wondered if the plan was to allow Helena to step into the big sister role a character like Damian sorely needs (which was filled by Stephanie Brown before the New 52 reboot). I really enjoyed the two together, including Damian’s promise to keep her secret – even from Batman. I hope we get to see more of the pairing in the future. Worth a look.