Alan Rapp

Teenage Mutant Ninja Turtles: New Animated Adventures #11

Teenage Mutant Ninja Turtles: New Animated Adventures #11For the second issue in a row this month’s main story centers around Michelangelo who befriends a damaged Foot robot, teaching “Sparky” the merits of heroism and even go so far as to don costumes and fight crime together as Captain Karate and Sparky. Of course Mikey isn’t quite as smooth as hiding his new pursuits from Donatello, Raphael, and Leonardo as he thinks.

Goofy to be sure, Teenage Mutant Ninja Turtles: New Animated Adventures #11 turns out to be a lot of fun as Mikey gets to live out his dreams of being a super-hero and having a sidekick – at least until Karai shows up waning to know what the Turtle has done to her robot.

While not quite as entertaining, the episode’s back-up story features the Turtles interrupting the Kraang‘s latest Mutagen experiment transforming a cut little bunny into something for the Turtles to push through a portal (after their done beating up the Kraang). Worth a look.

[IDW, $3.99]

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Re-Released on Home Video: T3: Rise of the Machines

  • Title: Terminator 3: Rise of the Machines
  • IMDB: link

Terminator 3: Rise of the MachinesI know there are those that feel otherwise, but I like Terminator 3: Rise of the Machines and appreciate the kind of story director Jonathan Mostow and screenwriters John D. Brancato and Michael Ferris set out to tell.

Whereas the first Terminator had no higher goal than that of straight-forward monster movie (still the best Hollywood has produced in the last 30 years), and Judgement Day was more concerned with action that developing the themes presented in the first film, Terminator 3: Rise of the Machines is the only movie of the three that is actually a sci-fi film at its core. That fourth film starring Christian Bale? Yeah… we don’t talk about that one.

Picking up years after the second film, Rise involves John Connor (Nick Stahl) finally beginning to understand and embrace the destiny which was introduced in The Terminator.

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Worlds’ Finest #23

Worlds' Finest #23Discovering with the right hardware she can indeed open up a portal home, the latest issue of Worlds’ Finest centers around Power Girl doing just that. Selling off the rest of her company to make her gateway, revealing her super-powers to her employees, and throwing all caution to he wind, Karen Star starts the machine and… blacks out the entire city.

As Power Girl is busy trying to restore power to the city (even if she has to fight off the U.S. Military to do it), the blackout helps out a trio of robbers intent on stealing dangerous nuclear material from a reactor at M.I.T. which leads the Huntress to swing into the action.

Although I’m against Helena and Kara returning home to Earth-2, and less than thrilled with the return of Desaad teasing what will likely be a larger role in upcoming issues, Worlds’ Finest provides a healthy mix of both humor and action from the pair of kick-ass heroines that fans should enjoy. Worth a look.

[DC, $2.99]

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