Comics

Darkwing Duck #4

The opening arc of Dynamite Entertainment’s new Darkwing Duck series comes to a close with Bushroot threatening the city and a Drake Mallard pinning for the good old days of crime-fighting being lured out of retirement. It’s the return of Darkwing Duck! Well, you didn’t think Dynamite would launch a new series just to keep he retired, did you? 

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Moon Knight #22

Moon Knight #22 offers a Tigra-centric issue (which I’m totally onboard for, even if she answers an important question incorrectly), with a supporting appearance by her son (whose true paternity is revealed), as she works through a new version of one of Moon Knight’s old enemies hitting rich gangsters around town. Although we get plenty of Tigra as mother, hunter, and detective, it’s her role as friend and her relationship to Marc Spector that is central to the issue.

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007: For King and Country #1

Kicking off 70 years of James Bond, the first issue of 007: For King and Country picks up from the events of the last series and begins with a firefight on the freeway as Bond and the former 003 who he believed dead narrowly make it out alive. Things don’t get any easier for Bond when he awakes to discover Myrmidon has succeeded in not only their coup but framing the pair of them as being part of their organization as well leading the pair into hiding where an unlikely source will attempt to pull them back into the fight.

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Guardians of the Galaxy #1

Putting off some heavy western vibes (maybe for this issue we should refer to them as the Guardians with No Name?), the Guardians of the Galaxy‘s new comic begins here with the team attempting to save the lives of those in a small town on a crappy little world on the far side of the galaxy. And what they are saving it from, it turns out, is their former friend… or whatever he has become.

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The Batman & Scooby-Doo Mysteries #7

With Daphne winning her way into a Gotham City talent show, where Bruce Wayne just happens to be one of the celebrity judges, our gang of young detectives is around to investigate when contestants begin disappearing. There’s some fun to be had here with the comic continuing to show off Daphne’s skills, in a call-back to earlier issues. While I don’t understand either Velma‘s act or that of Shaggy and Scooby, it does get them into the proceedings for an issue that doesn’t find Mystery, Inc. running from a ghost or attempting to set up a trap.

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