Comics

Planetary #4

Planetary #4

Throwback Thursday takes us back to another adventure of the Archaeologists of the Impossible. Because it pushes our characters a bit to the side, Planetary #4 isn’t one of my favorite issues of the series but it is certainly notable in how it is used to flesh out and explore the universe where Planetary works. For Hark Corporation investigator Jim Wilder everything changes when he steps on an alien platform at ground zero of a demolished building and finds himself given the opportunity of a lifetime.

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The Batman & Scooby-Doo Mysteries #10

The Batman & Scooby-Doo Mysteries #10

A flat tire on the way to a Van Expo, and a lift from Batman to a nearby town, provides the start of a new mystery. While Fred spends time with a familiar looking mechanic fixing up the Mystery Machine (and installing some upgrades, one of which we’ll get to see in action), the rest of the gang learn about recent appearances of a Ghost Car around the neighborhood before running into it outside the diner (and almost getting run over).

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Knights vs. Samurai #1

Knights vs. Samurai #1

The first issue of Knights vs. Samurai introduces us to the “Dragon Butcher” Sir Charles Ward successfully returned home after another quest when he and his men are sent to the Far East to fight a new kind of demon on an island repelling missionaries. The comic is presented entirely from the Westerners point of view ending with their ship (after fighting off a sea monster) making land in Japan and being met by samurai.

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Nights #11

Nights #11

A change of pace, Nights #11 offers a series of short vignettes from different authors and writers all on the world of Nights, some of which are more clear than others. “Night Flight,” the most straightforward of the stories, offers a silent tale of Gray around town taking pictures of everything from a wedding to being attacked by a monster.

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Zatanna: Bring Down the House #4

Zatanna: Bring Down the House #4

Zatanna: Bring Down the House #4 offers a calm before the storm. The arrival of John Constantine allows for Zatanna to momentarily leave her current troubles involving the Casters and talking bunnies fighting over her as her ex whisks her away to Paris for a bit of R&R. This pause allows the story, and it’s lead character, a bit of room to breathe as well as catch up the reader on just what the hell is going on here and why everyone is after Zatanna.

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