Comics

Rocket Raccoon #7

Rocket Raccoon #7After crash landing on a frigid planet full of monsters and snow ninjas on the far edge of the galaxy that makes Hoth look hospitable by comparison, things take a turn for the worse. Well, considering Rocket was already using his friend’s arm to fuel their fire to keep them alive while all his weapons froze in the intense cold, things weren’t going all that well to begin with.

Rocket Raccoon #7 offers an interesting premise by attacking the one aspect of Groot that we know to be true – although he can be cut, crushed, smashed, and blown to bits the living tree always grows back. However after being bitten my a space dog that somehow poisons his friend’s regenerative properties, Rocket Raccoon is forced to accept the the very real possibility that Groot might die.

Thankfully there is something for Rocket and his new snow ninja friend Jinx to do as the egg of one of the monsters that poisoned Groot may hold the cure (that is if Rocket can survive long enough on his quest to retreive it). Worth a look.

[Marvel, $3.99]

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The Wicked + The Divine Vol. 1: The Faust Act

The Wicked + The Divine Vol. 1: The Faust ActWritten by Kieron Gillen in an attempt to “turn the most confusing and upsetting two years of [his] life into a pop song,” The Wicked + The Divine is an odd, often messy, but always entertaining, series. Volume One: The Faust Act (earning points for the pun) collects the first five issues of the ongoing series centered around 12 gods reincarnated into the bodies of teens and twenty-somethings every 90 years. The catch? The gods live these new lives for only two years before dying out and waiting most of a century before their next reincarnation.

The story is presented through the eyes of an uber fan girl Laura who views the gods not unlike the pop stars and celebrities of our world. Being in the right place at either the right or wrong moment (depending on your perspective) allows Laura to meet Luci, the mischievous current incarnation of Lucifer who is arrested for a pair of murders she committed (in self-defense) and a very public third death that only Laura believes she is innocent of.

Jamie McKelvie’s art deftly brings Gillen’s world (filled with pain, hope, ego, despair, envy, and exploding skulls) to life. It’s definitely worth a look.

[Image, $9.99]

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Samurai Jack #16

Samurai Jack #16As a new arc begins rumors of a man with a control over time reach the ears of Samurai Jack who, along with thousands, flock to hear just what the self-professed Master of Time has to say. When the public audience does little more than pique the samurai’s interest he attempts a private audience with the man by sneaking into the heavily-guarded compound. Sadly, our hero isn’t as good a sneak as he is a warrior and ends up dumped (literally) out of the fortress.

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Star Wars #1

Star Wars #1Over the years both Marvel Comics and Dark Horse Comics have released a plethora of forgettable and mediocre Star Wars comics. Over the past couple of years however Dark Horse had found a way to recapture a bit of the old Star Wars magic with a series set shortly after the destruction of the first Death Star featuring the struggling rebellion’s battles against the evil Galactic Empire. Sadly cut short due the Star Wars rights returning to Marvel, a new adventure begins (with an insane amount of variant covers) as Marvel tries their own hand at classic tales featuring Luke Skywalker, Han Solo, Princess Leia, Chewbacca, and the droids you most assuredly are looking for.

Writer Jason Aaron offers an issue highlighted by Chewbacca’s attempt to kill Darth Vader with a sniper rifle while his rebel pals break into a Imperial Weapons Factory. I mostly enjoy John Cassaday’s art but he struggles getting the right look of the characters in several panels that aren’t close-ups. I thought it was an interesting choice to draw Vader like he appeared in the old Marvel issues (with his mask occasionally stretched) which gave me a hit of nostalgia but also felt a bit wrong.

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Scooby-Doo! Team-Up #8

Scooby-Doo! Team-Up #8Scooby-Doo and Mystery Inc.‘s time-travel mystery tour which began in Bedrock in the previous issue makes one more stop before returning the meddling kids back home to their own time. Through the use of a Stone Age time machine seen last issue, Scooby-Doo! Team-Up #8 sends Scooby, Shaggy, Fred, Velma, and Daphne far past their own time and into the future where they meet George Jetson, Jane his wife, daughter Judy, his boy Elroy, and another talking dog with something of a speech impediment (who was conincidentally also voiced by Don Messick on The Jetsons).

Although I far prefer the previous issues of teaming the Scoobies with the DC Universe’s vast array of comic crimefighters, this month’s issue works a little better than Scooby-Doo! Team-Up #7. There are a couple of nice touches including Judy swooning over Fred and a fun team-up with Scooby and Astro. In the end the group solves another mystery involving the Space-Age Specter which offers a reveal used before, most notably in “Foul Play in Funland,” where a robot is responsible for the trouble. Worth a look.

[DC< $2.99]

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