Comics

Morning Glories #41

Morning Glories #41Quidditch time! Okay, so it’s not exactly wizards flying on broomsticks, but the latest issue of Morning Glories reveals that the school does have its own original sport for the students with specific rules and outcomes already predetermined. It’s Towerball time!

Focusing mostly on Guillaume who maneuvers himself to be the captain of the Blue Team (the team destined to lose), Morning Glories #41 continues showcasing another kind of effort the students use to fight back against the teachers and the mysterious Headmaster who has decreed that Red Team will always win… so what happens if one year it doesn’t?

I’ve got to say after 40 issues I’ve been on the fence about continuing to pick-up the intriguing, but meandering, series, but this issue sold me on the title for a least another month. Bring on Towerball! Worth a look.

[Image, $3.50]

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The Flash: Season Zero #1

The Flash: Season Zero #1Tying in to the new Flash television show, The Flash: Season Zero offers storylines set in the Flash/Arrow universe. Promised to include more costumed villains, the comic has another advantage by being able to better hide the show’s mishmashed fabric costume of the hero that looks far better on the printed page than in High Definition.

Set just one week after the “Pilot” episode, Barry Allen takes on a Strong Man whose strength and invulnerability leave the hero with a busted ankle and a pair of cracked ribs (luckily he’s got that quick-healing factor).

Although the hero is far from victorious, the first issue does a solid job in reintroducing the characters and events of the “Pilot” while expanding this version of the Flash’s Rogues gallery with some colorful new villains. I haven’t been picking up the Arrow comic, but this one has a definite chance to remain on my pull-list as long as it keeps it’s $3 price-tag. Worth a look.

[DC, $2.99]

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Usagi Yojimbo: Senso #3

Usagi Yojimbo: Senso #3The six-issue mini-series continues with the battle stalled and the surviving battlefield warriors dealing with the alien squid invaders whose high-tech weapons and giant tripod robots prove nearly impossible to stop.

With Usagi warning the closest village of the oncoming danger it falls to Jotaro and Gen to lead the remaining forces in hopes of slowing down the aliens’ destruction and stopping the creation of more giant robots whose path of destruction have already begun to claim several lives.

The third issue of Usagi Yojimbo: Senso is heavy on action and features the death of a well-known character. It’s the second alien rocket, however, which crash lands right the middle of the village Usagi is attempting to evacuate that is the more immediate problem for the rabbit ronin if he has any hopes to surviving. I can’t wait to see where the future adventures of Usagi Yojimbo go from here. Worth a look.

[Dark Horse, $3.99]

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Detective Comics #35

Detective Comics #35I’m not going to lie, Detective Comics #35 suffers from the absence of the creative team of Francis Manapul and Brian Buccellato. Taking place inside the Gotham airport, Bruce Wayne‘s flight is halted by an out-of-control 747 crashing into the terminal in an emergency landing.

Batman’s choice to open the plane and investigate turns out to be the exact wrong move as the Dark Knight Detective spreads the virus that killed all the passengers on-board into the terminal and perhaps beyond. When and eco-terrorist claims responsibility for the attack it’s obvious Batman has only a few hours left to live to solve the mystery as the villain doesn’t want ransom but only to watch the people die.

Of the guest team, I’m a little more impressed with the writing of Ben Percy than the art of John Paul Leon, but that may just be my expectation to see Manapul’s exquisite art and getting a far different style. I’m on the fence about picking up the conclusion to the two-issue arc or waiting for Manapul and Buccellato to return. For fans.

[DC, $3.99]

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Teenage Mutant Ninja Turtles #38

Teenage Mutant Ninja Turtles #38When Splinter‘s deal with Old Hob is brought to light it creates a rift in the recently restored family. As Donatello refuses to part of the vendetta against Shredder with the larger threat of the Krang invasion looming Splinter leads Raphael, Michelangelo, and Leonardo to discuss Hob’s plans of a growing mutant army and meet his two latest creations.

The issue also continues Angel‘s training in the Exo-Suit (which draws the attention of a curious observer foreshadowing a possible new friend for the arctic fox?).

Donnie’s departure is unexpected but certainly makes sense from the his point of view weighing the severity of threats against the Turtles and the world. Along with a cameo from Pete and teasing the return of Rocksteady and Bebop in next month’s issue, Teenage Mutant Ninja Turtles #38 introduces Herman and Mondo Gecko who despite their looks (and lack of training) have been well-armed to be a part of Hob’s army. Of course just how far Hob plans to take his mutants-first crusade, and how long Splinter will support him, will have to be seen. Worth a look.

[IDW, $3.99]

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