Comics

Justice League United #4

Justice League United #4The comic’s five-issue opening arc comes to a close with the team’s return from Rann, but two members don’t make the trip. I was surprised to see Hawkman‘s death not quickly reversed, and given his new connection to Alanna and the Zeta Beam the safest place for Adam Strange is Rann meaning the comic has lost two of its core members before ever getting started.

The Animal Man/Green Arrow relationship remains the best part of the book, but I am disappointed with writer Jeff Lemire’s choice in Supergirl‘s adversarial relationship with the team, particularly Stargirl. As the comic has already lost two of its major selling points (in favor of far-less interesting stand-ins like Miiyahbin), the only way for it to succeed is to build relationships among the group which aside from Ollie and are sorely lacking.

Although Justice League United #4 wraps up the arc it doesn’t do much to sell me to continue reading the title past this so-so issue which leaves the team and comic with holes to fill. For fans.

[DC, $3.99]

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Teenage Mutant Ninja Turtles: New Animated Adventures #14

Teenage Mutant Ninja Turtles: New Animated Adventures #14Playing on the Donatello‘s well-established crush on April (both in the comic and current cartoon), Teenage Mutant Ninja Turtles: New Animated Adventures #14 finds the smartest Turtle get into trouble in an attempt to create a pheromone spray to cause April to return his feelings. Things go wrong pretty quickly for Donatello as the spray doesn’t effect April but does cause the various bugs in the sewers and New York streets to seek out the Turtle leaving his brothers to clean up the mess.

The issue’s back-up story centers Michelangelo‘s short attention span which gets him kidnapped by Baxter Stockman and imprisoned in the mad scientist’s latest robot creation sent after Raphael, Leonardo, and Donatello. Mikey uses his brains (sort of) to save the day leaving his brothers both impressed and exasperated (as usual).

The pair of goofy stories both center around well-established character traits and fit well into the comic’s existing catalog. Worth a look.

[IDW, $3.99]

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Smallville Season Eleven: Chaos #1

Smallville Season Eleven: Chaos #1The first issue of Smallville Season Eleven: Chaos introduces Eclipso to the Smallville Universe and relocates Superman and Lois Lane to a parallel Earth within the Multiverse (which sadly is populated with Manhunters instead of talking animals in spandex). There’s a lot to enjoy here including appearances by Ted Kord and Booster Gold (who, like his New 52 counterpart, feels a bit off without his gold pants and Elvis collar) along with Zatanna and a bit of old school super-villain mischief from Lex Luthor.

With Lex throwing a wrench into Ted Kord and Michael Holt‘s new super collider for his own ends to explore the existence of the bleed, Superman and Lois find themselves pulled into a depressing world where humanity is at the mercy of a Manhunter army. Back home, Superman’s quick takedown of one man possessed by the mysterious space gem isn’t quite finished as several become infected by the shattered gem allowing Eclipso to rise in a world without Superman. Better hurry home boy scout. Worth a look.

[DC, $3.99]

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Astro City #14

Astro City #14The first-half of a two-part story, Astro City #14 introduces the character of Ellie who has spent the last several years creating something between a scrap yard and museum of former super-villain machines which she has slowly nursed back to health. Despite the once dangerous nature of the robots, Ellie’s desire to fix her metal friends are inspired by only good intentions. Sadly the same can’t be said of her nephew who sees a way to make the robots far more profitable in the short term.

Robot soldiers have been a staple of comics for decades and it’s an interesting take to view them not from the creator or those that battled them but from the perspective of a loving fan of the robots who sees the marvelous creations as far more than only weapons. Artist Brent Anderson has fun offering a variety of different types of robots which make up Ellie’s makeshift museum.

The slimy nephew taking advantage of the old woman is a bit pretty easy to see coming, but writer Kurt Busiek hints that there’s far more to Ellie’s story than we’ve seen so far. Worth a look.

[Vertigo, $3.99]

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Worlds’ Finest #26

Worlds' Finest #26The Huntress and Power Girl‘s return to Earth-2 begins here. I’m on record as being vehemently against the move. Although the Worlds’ Finest #26 doesn’t sell me on the concept it at least doesn’t lose its way by delving headfirst into a war-torn new world. It’s actually odd, but we see very little of the modern day homeworld of the two heriones in their first issue back home.

Worlds’ Finest‘s best issues have all centered on the friendship between Power Girl and Huntress which continues here and (thankfully) doesn’t get overwhelmed by their new surroundings. I’m still not looking forward to months of New 52 Apokolips storylines (or Desaad‘s return) but at least the core relationship of the book appears to remain intact.

Oddly, the comic also continues the storyline on Prime Earth where Tanya Spears has been apparently tapped to take Power Girl’s place (both in and out of tights). How or why this is possible is unclear. I also wonder how long the comic plans to split focus between two worlds taking several pages away from its established stars. For fans.

[DC, $2.99]

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