Comics

Lady Zorro #1

Lady Zorro #1Introduced in Matt Wagner’s Zorro Rides Again series, Lady Zorro is brought out of retirement by Zorro himself who needs her help to recover a sacred Indian war axe, stolen by mercenary soldiers with whom she discovers she has unfinished business.

Although I could have done with a bit less cheesecake from artist Rey Villegas, for a comic titled Lady Zorro it’s certainly nothing unexpected. For those unfamiliar with the character’s origins writer Alex de Campi works in Esmeralda’s troubled past while centering the story around characters and events both crucial to the protection of California and tied to personal vengeance (on both sides after Esmeralda dispatches the female friend of the soldier responsible for the slaughter of her family in a rather brutal manner).

If your interest wasn’t already piqued beforehand, Lady Zorro #1 won’t do much to sell you on the mini-series but Zorro fans will likely enjoy the swordplay and the chance to see Lady Zorro in action once more. For fans.

[Dynamite Entertainment, $3.99]

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Silver Surfer #4

Silver Surfer #4And I’m done. I’ve become increasingly less interested in writer Dan Slott’s new version of the Silver Surfer as the series has gone on. Returning Dawn Greenwood to Earth the Surfer encounters the Guardians of the Galaxy (in a shoehorned movie reference) whose treatment of the Marvel Universe’s most noble and tragic character makes as little sense as Slott continuing to fill the Surfer’s dialogue with various pop culture references. Sigh.

Removing his silver coating again (which still makes NO GODDAMN SENSE as it has been long-established that he’s no longer human underneath) we even get Norrin Radd stuffing himself full of Clam Chowder. Groan.

And on attempting to leave our hero finds himself trapped inside the barrier long since removed by Galactus meaning the most interesting aspect not toyed with in Slott’s version of the character (his limitless ability to travel across all of space) has been removed along with his dignity and nobility. Kill me now.

[Marvel, $3.99]

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Teenage Mutant Ninja Turtles #36

Teenage Mutant Ninja Turtles #36With his brothers dealing with Old Hob and Slash (see last issue), Teenage Mutant Ninja Turtles #36 centers on Leonardo and Splinter and the introduction of a new mysterious and meddlesome character who will likely cause the Turtles more than their share of grief in the months to come.

Although we learn the Rat King‘s origins are tied to Kitsune (whom he refers to as a sister), the comic keeps the origins and past (aside from his time as the Pied Piper of Hamelin) obscured. What is clear is the Rat King has plans and designs beyond what Splinter and his son can currently upderstand and believes the Turtles may be the perfect pawns enabling the creature to put his plans into action.

Far less goofy than the character from the classic or current cartoons, this Rat King is more consistent with the comic versions we’ve seen in the past. Whatever the creature’s end goals, the introduction here makes him a major player going forward who likely could tip the balance of power in the Turtles’ war against the Shredder (if only to serve his own ends). Worth a look.

[IDW, $3.99]

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The Shadow #0

The Shadow #0Although the timing of the one-shot seems odd with Howard Chaykin‘s mini-series (and that crappy current-day comic) being Dynamite’s only current titles involving The Shadow, The Shadow #0 offers us an one-shot at the opposite end of the spectrum of Chaykin’s tale be giving us a peek at the vigilante’s earlier days and his ties to an escape artist named Harry Houdini.

Although we get a brief flashback with Lamont Cranston training with the magician, the main focus of writer Cullen Bunn’s story involves Houdini’s competitors targeting the man’s wife after the magician’s death. Knowing what evil lurks in the hearts of men, and with a substantial debt to pay, The Shadow steps in to make things right.

Although the final interaction between The Shadow and the widow is a bit clunky, the use of a secret cabal of magicians as bad guys with all kinds of tricks up their sleeves is an intriguing idea that is left open-ended when the villains manage to allude the vigilante’s usual swift justice. Worth a look.

[Dynamite Entertainment, $3.99]

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She-Hulk #6

She-Hulk #6She-Hulk #6 continues, and eventually stalls, the Blue File storyline. While offering glimpses worthy of note including resurrecting properties of Angie Huang‘s pet moneky Hei Hei and the fact that She-Hulk is not immune to the mind control involved in making both heroes and villains forget whatever happened in North Dakota (which only kicks in now?), the issue brings the investigation to a halt along with tons of new potential clients for She-Hulk as the comic (apparently) has decided to shelve the storyline (for now) and more in a different direction.

I was less-than-thrilled with switch to Ronald Wimberly’s art beginning last issue, but the Blue File storyline offered an intriguing mystery I wanted to see through. Since that isn’t going to happen any time soon, and the art is even more jarring this month, I’m sad to say I’m probably done with the title. I think Charles Soule has introduced several intriguing ideas for the new series including Jennifer’s Walters’ unorthodox staff and offices catering to super-human characters, but despite my appreciation of the character there’s simply not enough here to bring me back month after month. Pass.

[Marvel, $3.99]

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