Comics

Teenage Mutant Ninja Turtles #36

Teenage Mutant Ninja Turtles #36With his brothers dealing with Old Hob and Slash (see last issue), Teenage Mutant Ninja Turtles #36 centers on Leonardo and Splinter and the introduction of a new mysterious and meddlesome character who will likely cause the Turtles more than their share of grief in the months to come.

Although we learn the Rat King‘s origins are tied to Kitsune (whom he refers to as a sister), the comic keeps the origins and past (aside from his time as the Pied Piper of Hamelin) obscured. What is clear is the Rat King has plans and designs beyond what Splinter and his son can currently upderstand and believes the Turtles may be the perfect pawns enabling the creature to put his plans into action.

Far less goofy than the character from the classic or current cartoons, this Rat King is more consistent with the comic versions we’ve seen in the past. Whatever the creature’s end goals, the introduction here makes him a major player going forward who likely could tip the balance of power in the Turtles’ war against the Shredder (if only to serve his own ends). Worth a look.

[IDW, $3.99]

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The Shadow #0

The Shadow #0Although the timing of the one-shot seems odd with Howard Chaykin‘s mini-series (and that crappy current-day comic) being Dynamite’s only current titles involving The Shadow, The Shadow #0 offers us an one-shot at the opposite end of the spectrum of Chaykin’s tale be giving us a peek at the vigilante’s earlier days and his ties to an escape artist named Harry Houdini.

Although we get a brief flashback with Lamont Cranston training with the magician, the main focus of writer Cullen Bunn’s story involves Houdini’s competitors targeting the man’s wife after the magician’s death. Knowing what evil lurks in the hearts of men, and with a substantial debt to pay, The Shadow steps in to make things right.

Although the final interaction between The Shadow and the widow is a bit clunky, the use of a secret cabal of magicians as bad guys with all kinds of tricks up their sleeves is an intriguing idea that is left open-ended when the villains manage to allude the vigilante’s usual swift justice. Worth a look.

[Dynamite Entertainment, $3.99]

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She-Hulk #6

She-Hulk #6She-Hulk #6 continues, and eventually stalls, the Blue File storyline. While offering glimpses worthy of note including resurrecting properties of Angie Huang‘s pet moneky Hei Hei and the fact that She-Hulk is not immune to the mind control involved in making both heroes and villains forget whatever happened in North Dakota (which only kicks in now?), the issue brings the investigation to a halt along with tons of new potential clients for She-Hulk as the comic (apparently) has decided to shelve the storyline (for now) and more in a different direction.

I was less-than-thrilled with switch to Ronald Wimberly’s art beginning last issue, but the Blue File storyline offered an intriguing mystery I wanted to see through. Since that isn’t going to happen any time soon, and the art is even more jarring this month, I’m sad to say I’m probably done with the title. I think Charles Soule has introduced several intriguing ideas for the new series including Jennifer’s Walters’ unorthodox staff and offices catering to super-human characters, but despite my appreciation of the character there’s simply not enough here to bring me back month after month. Pass.

[Marvel, $3.99]

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Fables #142

Fables #142While those behind the scenes, including Maddy, continue to push Fabletown into a war between Rose Red and Snow White, including a spell which puts the two women in off-setting pairs of magical armor, White is far more concerned with the news that an out-of-control Bigby has been sighted in the Mundy world. In a world where symbolism matters far more than it does it ours, it is important to notice Snow White is cast in the black armor suggesting (at least in the view of the person behind the spell) that she has apparently been cast as the villain in Fabletown‘s downfall.

Despite Snow White’s statement of having no interest into going to war with her sister the comic continues to push the story forward. We are also offered more of Lancelot as Rose Red’s lover (and his role as the possible Guinevere in the new story who might betray her to… Snow White?). The shattered Bigby’s return muddies the water a bit (or is it the distraction needed to cause the final wedge between sisters?), and we’ll have to wait and see how long it takes for Fabletown’s various magic users to discern the missing piece of the great wolf is being used to control him. Worth a look.

[Vertigo,$2.99]

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Robin Rises: Omega

Robin Rises: OmegaHow much you like Grant Morrison and his work on Batman over the past few years will certainly temper your response to Robin Rises: Omega #1 which launches the storyline which will likely bring Damian Wayne back from the dead and re-install him as Robin once more. Much like Morrison’s own work, Robin Rises: Omega #1 is overly-complicated, clunky, and unnecessary long winded (can’t they just throw the kid in a Lazarus Pit and be done?).

The $5 comic features an extended highlight reel of Damian’s story up to this point which leads more than a little like writer Peter J. Tomasi’s Morrison fan boy wanking. With a fifth of the comic taken up with the prologue, the story finally offers us into the main conflict by introducing Glorious Godfrey and Apokolips into the question coming between the conflicted sides of Batman and Ra’s al Ghul‘s forces. Stealing Damian’s body for a magic crystal hidden inside (because why?), Batman looses the villains when the Justice League shows up (unnecessarily) and forces them to flee back to Apokilips – with Damian’s coffin.

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