Comics

Morning Glories #39

Morning Glories #39Although Morning Glories began with Casey’s arrival at Morning Glory Academy she’s been largely absent (except glimpses of her Danielle Clarkson years) from most of the recent issues. Morning Glories #39 turns its focus back on the young woman who shows up in Ms. Hodge‘s office with quite a few questions; she won’t like the answers.

Reintroducing Casey’s high school rival Isabel as the class school president and enemy within a school which already has far too many for Casey’s liking offers a bit of extra incentive for Hodge to push Casey into the next part of her plan. Running for class president seems like an odd waste of energy in a school like Morning Glory Academy, but the rivalry with Isabel and the access the student president receives force a resentful Casey to reconsider. I wonder if we’ll get a debate issue (or what student council debate even looks like at the Academy)? This issue also suggests whatever makes Casey stand-out from the rest of the students, at least to Hodge, is more than we’ve seen in her time-travel adventure to set things right. Worth a look.

[Image, $3.99]

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Legendary Star-Lord #1

Legendary Star-Lord #1When I heard Peter Quill was getting his own series I thought it a bit odd (even with the ramp-up you’d expect with the new Guardians of the Galaxy hitting theaters in less than a month). For me Star-Lord has always been a character who has worked best in a group setting. Amping up his smarmy charm here to match what we’ve seen of Chris Pratt in the film’s trailers, Legendary Star-Lord #1 works as a reintroduction to the character for both new and established audiences alike.

The story showcases the character’s noble intentions that often come off less than heroic (such as Star-Lord getting himself captured while apparently robbing an orphanage). While a prisoner of the Badoon, before making his escape thanks to his rocket boots and trusty element gun, he takes the time to have a holo-date with Kitty Pryde.

The comic ends with the reason for his new trinket and a new frenemy which suggest where the comic may take our hero (although it’s pretty vague about when this adventure takes place or the whereabouts of the rest of the Guardians). Worth a look.

[Marvel, $3.99]

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Dexter’s Laboratory #4

Dexter's Laboratory #4Dexter‘s dimensional travels come to a close, but not before the boy genius has to endure quite a bit of torture at the hands of a sister who doesn’t remember him and now rules over a world where magic trumps science. Forced to attend tea parties and be the plaything of DeeDee and her friends, Dexter finally reaches the breaking point and reveals his deepest, darkest secret which it turns out A) isn’t that dark and B) was just what was needed to make DeeDee remember her little brother.

The four-part mini-series comes to a close with brother and sister setting the universe right and traveling home together. They even do a little dancing. I’ve enjoyed the mini-series from writer Derek Fridolfs and artist Ryan Jampole who crafted an original story that still fits the look and tone of the television show. Dexter’s advnetures may be coming to an end here but he’ll be part of IDW’s big summer event (along with several other current and former Cartoon Network properties) – Super Secret Crisis War! Worth a look.

[IDW, $3.99]

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Scooby-Doo! Team-Up #5

Scooby-Doo! Team-Up #5When Paradise Island comes under attack from mythological monsters which disappear as quickly as they appear Wonder Woman calls on the services of Mystery, Inc. who Batman personally recommends given the fact that he can’t step foot on Themyscira. With Shaggy and Fred cooped up on the Invisible Plane, and Scooby free to wander the island (the laws don’t apply to dogs it seems), Velma and Daphne undergo a crash course in Amazon fighting while waiting for the first sign of danger.

Despite the fact the Scooby Gang finds themselves on an island where magic is real, the latest issue of Scooby-Doo Team-Up keeps the the classic formula of having a reasonable explanation behind all the odd occurrences – even the giant Hydra, Cyclops, and Minotaur which they see attack the Amazons with their own eyes. Rather than have the “no men allowed” be a sexist ban, writer Sholly Fisch writes in an explanation in the form of a curse stripping the Amazons of their power should men step foot on the island which also explains the reason for the Duke of Deception‘s illusions. As always, worth a look.

[DC, $2.99]

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Green Hornet #13

Green Hornet #13Mark Waid’s run on the Green Hornet comes to an end with the final issue of the series that goes out with more of a whimper than a bang. Last issue wrapped up the Green Hornet‘s adventure with Britt Reid and Kato contemplating retiring the costumed vigilante for good. This issue reveals the identity of the person who stole the Hornet’s costume and weapons to continue the fight and force Britt Reid to face his creation which is no longer in his control.

Hero origins often come with a cost, and although I understand Waid’s reasoning for the actions Lenore Case commits I don’t quite buy the sacrifice she makes to guilt Britt Reid into continuing his costumed adventures (or that Reid would need such convincing in the first place). And with Reid still separated from The Sentinel the comic also leaves a dangling thread of the story undone as there is no room her for the newspaper man to reclaim what he’s lost over the thirteen-issue series. Hit-and-Miss.

[Dynamite Entertainment, $3.99]

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