Comics

All-New X-Men #28

All-New X-Men #28The X-Men’s battle with Xavier and the Future Brotherhood of Mutants continues as the son of Charles Xavier sets his sights on Jean Grey believing her death will pave the way for Xavier to wipe out the X-Men once and for all.

Intercut through the various battle scenes with the school and Jean Grey’s mind, we’re given future flashbacks involving Xavier recruiting the Beast to his cause and explaining his hatred of the X-Men. It seems Xavier believes their continued existence after Professor X’s death is a mockery rather than a memorial to their former teacher (which honestly makes Xavier come off more like a whiny emo punk than kick-as super-villain).

Faced with a serious threat in Xavier and his team, All New X-Men #28 continues the trend of showcasing Jean Grey as the pivotal figure on the team whose power continues to surprise even those who know her all too well. Worth a look.

[Marvel, $3.99]

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Worlds’ Finest #24

Worlds' Finest #24With Power Girl busy attempting to finish the dimensional device to send the two heroes home (and restore power to the city which her first attempt caused), Huntress is on her own deal with a hostage situation involving a scientist who works for Karen Starr and a Slavic terrorist planning on using the blackout to detonate a dirty bomb.

Keeping the two heroes separate, Huntress carries the main story on her own as we peek in at Power Girl’s attempts to rectify the damage her creation has caused and set up a second attempt in next month’s series finale. As the series is ending I guess it’s settled that the pair will returning to the New 52 version of Earth-2 which disappoints me as I’ve enjoyed the small niche within this world Helena and Kara have managed to carve out for themselves.

Although we don’t get much interaction between the pair, as a penultimate issue Worlds’ Finest #24 works well as the threat to Huntress and the city is far more grave without the safety net of Power Girl swooping in until her bestie already has the situation well in hand. Worth a look.

[DC, $2.99]

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Magneto #5

Magneto #5It’s not every day Magneto makes a new friend, but then again it’s not every day the master of magnetism catches someone following him for unknown purposes and chooses not to react rashly. With a complicated past tied to his own (which Magneto isn’t yet aware), Briar Raleigh offers the once self-appointed savior of Homo Superior vital intelligence on his enemies. Given the fact that the young woman’s injuries were initially caused by one of Magneto’s attacks it’s unclear just what Briar’s true purposes are, where she’s getting her intel, or who she is working for.

Although I liked the idea of Magneto walking the Earth like Caine from Kung Fu, Briar’s introduction does open the comic to several new possibilities. The introduction of an unknown quantity not only gives someone for Magneto to interact with but offers an ongoing mystery about her motives. I’m on the fence about giving the reader much more information about the girl than the title character receives, but I’d suspect Magneto has his own suspicions which will serve him well. Worth a look.

[Marvel, $3.99]

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Teenage Mutant Ninja Turtles #34

Teenage Mutant Ninja Turtles #34The latest issue of IDW’s current Teenage Mutant Ninja Turtles run introduces the beloved character of Metalhead seen in both the original and current cartoon. Choosing the make the Turtle-shaped robot created by Harold after his run-in with Baxter Stockman, Metalhead is introduced to Donatello, April, and Angel for the first time when the robot goes haywire and starts attacking them.

Redesigned to give the robot a vehicle mode, which is kinda spiffy, Metalhead proves more than a match for Donnie and is only stopped by Angel borrowing Harod’s Exo-Suit (shocking the scientist and playing on the comic’s long-running theme of characters being more than they initially appear).

Given the damage the robot sustains it may be a few issues before we see Metalhead return, but his introduction continues to deepen and enrich the current landscape of the Turtles and should please fans of various earlier versions of the character. Worth a look.

[IDW, $3.99]

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Dexter’s Laboratory #2

Dexter's Laboratory #2Dexter awakes to a brand-new world discovering his latest invention, the Dream Wish-O-Tron 5000, has actually worked. In his sleep reality has been rewritten and the child genius finds himself in a world without a sister. Finally, Dee Dee is gone!

Given the freedom to pursue his scientific genius without needing to hide it from the prying eyes of his parents or his meddlesome sister, Dexter quickly finishes building all his remaining inventions. And then he runs into a problem as, much to his surprise, Dexter discovers without the struggle to overcome Dee Dee’s interventions he has no inspiration.

In your basic “be careful what you wish for” storyline, Dexter’s Laboratory #2 also sets up IDW’s big summer event as Dexter creates a dimensional portal to find his sister, even in he must travel through all the other Cartoon Network properties to do it! Worth a look.

[IDW, $3.99]

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