Comics

She-Hulk #3

She-Hulk #3What happens when the son of crazy dictator, who also happens to be the Fantastic Four‘s arch-enemy, shows up in your office looking for help getting away from his father? If you’re She-Hulk it means you’ve found your burgeoning new law firm’s first client.

Struggling to get Kristoff Vernard to the courthouse in time to argue for his right to asylum before the end of the day, She-Hulk faces the obstacle of a small army of Doombots standing between her client and possibly his last chance at breaking free of Doctor Doom‘s control.

Offering the same mix of action and courtroom drama, along with a good supply of both humor and action, She-Hulk #3 shows off Jennifer Walters’ impressive abilities although the day is far from won when Kristoff’s father shows up forcing an early end to the proceedings. I may still not be 100% sold on the the art of Javier Pulido, but there’s enough here to bring me back to see where the story goes from here. Worth a look.

[Marvel, $3.99]

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Legends of Red Sonja #5

Legends of Red Sonja #5The five-issue mini-series featuring a number of artists and writers offering various takes on the She-Devil with a Sword comes to a close as Red Sonja picks off another member of the Grey Riders in a tale by writer Blair Butler and former Secret Six artist Jim Calafiore and one more member of the band will fall to the tricks of a band of actors and thieves in a story by Kelly Sue DeConnick and artist Valentine De Landro.

From there Gail Simon and artist Jack Jadson bring the series to a close as Red Sonja, tired of playing games with the group out for her head, springs one final trap and teaches the remaining soldiers and mercenaries a deadly lesson about being careful about what they wish for.

Legends of Red Sonja #5 ends the mini-series a strong note (and unfortunate use of hero’s chain-mail bikini by one of the acting troupe). Those who have stayed with the series are rewarded, and for those who haven’t I would recommend looking out for the likelihood of a trade paperback collection in the near future. Worth a look.

[Dynamite Entertainment, $3.99]

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Fairest #25

Fairest #25After her stepsister is quickly dispatched by the timely arrival of Rama and Veruna, Cinderella returns to Fabletown along with her friends to report her findings to Snow White setting up next month’s conclusion of “Of Men and Mice” and the fallout between sisters that threatens to shake the Fable Universe to its core.

I enjoyed the latest issue of Fairest, even if I was surprised how quickly the issue dispensed with the threat of Cindy’s evil stepsister (but Veruna was pretty damn cool). Bringing in the feud between Snow White and Rose Red from the main Fables comic continues to blend the two titles more strongly together in what is sadly their final year of publication.

The uprising of the mice which ends the issue sets up next month’s conclusion to the arc, but its the few panels involving the return of the Fairy Godmother’s memory which adds a new wild card to both the end of this arc and the stories still left to be told. Worth a look.

[Vertigo, $2.99]

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G.I. JOE: Special Missions #13

G.I. JOE: Special Missions #13The conclusion of “Destro Must Die” isn’t much of a victory for anyone as Cobra and Destro lose their secret installation in Russia, the JOEs not only fail to capture their target but also loose Copperback as well, Destro earns the ire of Cobra Commander, the Special Mission team is captured by the Russian military, one member of the team gets left behind, and Copperback leaves disappointed without fulfilling her personal mission to kill Destro.

On their way home following some finagling of the diplomatic corps, the team leaves one member down as Beach Head will have to find a way to make his own way home, without their target, but are still able to halt the new B.A.T. experiments of Destro and Cobra.

After bringing her in, Helix isn’t given much do in the arc’s conclusion (but you can say the same for both Scarlett and Mainframe as well) in a very Destro-centeric issue. For fans.

[IDW, $3.99]

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Magneto #2

Magneto #2Following the clues left behind from the Omega Prime Sentinel who someone designed and left as a trap for those like him, Magneto travels to a tent city of the disenfranchised living in constant fear of some unknown agency which occasionally will kidnapping members of the group for their experiments.

The fear, hopelessness, and poverty of the tent city brings back memories of Magneto’s own childhood and the lessons he learned from the Nazis which the mutant puts to good use to get the answers he needs from the shadowy group that shows up one night seeking new laboratory rats for their anti-mutant experiments.

Writer Cullen Bunn and artist Gabriel Hernandez Walta weave a strong story balancing Magneto’s own past with his current circumstances reminding us where Magneto came from while demonstrating that the former super-villain may not have changed as much as Cyclops and the X-Men had hoped. Worth a look.

[Marvel, $3.99]

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