Comics

Fairest #25

Fairest #25After her stepsister is quickly dispatched by the timely arrival of Rama and Veruna, Cinderella returns to Fabletown along with her friends to report her findings to Snow White setting up next month’s conclusion of “Of Men and Mice” and the fallout between sisters that threatens to shake the Fable Universe to its core.

I enjoyed the latest issue of Fairest, even if I was surprised how quickly the issue dispensed with the threat of Cindy’s evil stepsister (but Veruna was pretty damn cool). Bringing in the feud between Snow White and Rose Red from the main Fables comic continues to blend the two titles more strongly together in what is sadly their final year of publication.

The uprising of the mice which ends the issue sets up next month’s conclusion to the arc, but its the few panels involving the return of the Fairy Godmother’s memory which adds a new wild card to both the end of this arc and the stories still left to be told. Worth a look.

[Vertigo, $2.99]

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G.I. JOE: Special Missions #13

G.I. JOE: Special Missions #13The conclusion of “Destro Must Die” isn’t much of a victory for anyone as Cobra and Destro lose their secret installation in Russia, the JOEs not only fail to capture their target but also loose Copperback as well, Destro earns the ire of Cobra Commander, the Special Mission team is captured by the Russian military, one member of the team gets left behind, and Copperback leaves disappointed without fulfilling her personal mission to kill Destro.

On their way home following some finagling of the diplomatic corps, the team leaves one member down as Beach Head will have to find a way to make his own way home, without their target, but are still able to halt the new B.A.T. experiments of Destro and Cobra.

After bringing her in, Helix isn’t given much do in the arc’s conclusion (but you can say the same for both Scarlett and Mainframe as well) in a very Destro-centeric issue. For fans.

[IDW, $3.99]

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Magneto #2

Magneto #2Following the clues left behind from the Omega Prime Sentinel who someone designed and left as a trap for those like him, Magneto travels to a tent city of the disenfranchised living in constant fear of some unknown agency which occasionally will kidnapping members of the group for their experiments.

The fear, hopelessness, and poverty of the tent city brings back memories of Magneto’s own childhood and the lessons he learned from the Nazis which the mutant puts to good use to get the answers he needs from the shadowy group that shows up one night seeking new laboratory rats for their anti-mutant experiments.

Writer Cullen Bunn and artist Gabriel Hernandez Walta weave a strong story balancing Magneto’s own past with his current circumstances reminding us where Magneto came from while demonstrating that the former super-villain may not have changed as much as Cyclops and the X-Men had hoped. Worth a look.

[Marvel, $3.99]

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Detective Comics #30

Detective Comics #30Francis Manapul and Brian Buccellato’s run on Detective Comics begins here with the beginning of a new arc that focuses on organized crime in Gotham City and Bruce Wayne‘s new business venture to help rehabilitate the city’s East End with crusader Elena Aguila rather than go for a far more lucrative option of re-developing the area.

Manapul and Buccellato offer as much Bruce Wayne as Batman here, showcasing the Dark Knight’s takedown the Kings of the Sun dealing drugs and kidnapping young children off the streets of Gotham. The main action of the issue comes from this part of the story where Buccellato colors Manapul’s beautiful art in blues and grays offering a similar, yet different, look to the pair’s relaunch of The Flash.

For a story that deals in organized crime, white slavery, gangs, Bruce Wayne still mourning the loss of his son Damian, and the crime boss The Squid feeding one of his soldiers to his pet, Detective Comics #30 is less dark and gloomy than you might expect offering a nice mix of story and action to start of the pair’s run on the title. Worth a look.

[DC, $3.99]

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The Shadow #23

The Shadow #23After traveling around the world for answers to the severed finger sent to him, The Shadow returns to New York to find the old acquaintance whose plan to use the ring to impersonate his former colleague and create a new power base in the United States has backfired.

Presented almost entirely from the White Tiger’s point of view, The Shadow #23 fills in the gaps to the man’s story including taking the gem from the jungles of Guatamala, the series of events that lead him to losing one of his fingers while attempting to assume the role of the Girasol, and his attempts to crawl from poverty once more.

The end of the issue wraps up the arc as The Shadow finally tracks down the the White Tiger (which he really didn’t need to leave New York to do), and provides his own brutal justice for the man’s crimes. For fans.

[Dynamite Entertainment, $3.99]

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