Comics

Daredevil #1

Daredevil #1Picking up from the events of the last series’ final issue, Matt Murdock has publicly outted himself as Daredevil, was disbarred in New York, and has moved across the country to San Francisco with his kinda sorta girlfriend Kristen McDuffie.

Bringing over the same creative team from the last series (making a renumbering even less necessary), Murdock’s new situation allows the drama queen to publicly share his unique abilities with the local police. However, the hero does find jumping from building to building much more difficult in California than in the middle of Hell’s Kitchen.

Daredevil #1 sets up the new series with McDuffie helping Murdock in both the courtroom and as an extra pair of eyes on the unfamiliar streets as the vigilante attempts to save a kidnapped girl who terrorists plan to use as a living bomb. My only real complaint with the issue how hard it works to stay away from the subject of Foggy Nelson before the inevitable tease of the outcome of his cancer treatment. And no, I’m not buying Waid and Samnee killed him off-panel. Worth a look.

[Marvel, $3.99]

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Buffy the Vampire Slayer Season Ten #1

Buffy the Vampire Slayer Season Ten #1Magic has been restored to the world and Buffy and her Scoobies are working with vampires to put an end to the last of the zompires, but that’s only the beginning of the first issue kicking off a brand-new season which will reunite Buffy with her long-lost mentor and showcase that the rules have very much changed (again).

The death of the army of zompires ends the truce between Buffy and Vicki’s vampires who it turns out aren’t so much afraid of sunlight any more and have the ability turn into mists and giant bats (although Spike is still limited to wise-cracking and looking cool in his black trench coat with a heroic backstory – as Andrew points out).

Thankfully Buffy and her team are saved with the timely arrival of Faith, Kennedy‘s soldiers, and the adolescent Giles who shows up casting magic in Latin to everyone’s surprise. Giles and Faith aren’t the only familiar faces to make an appearance as Xander appears to be haunted by the ghost of Anya. (Ghost? Hallucination? Or possibly The First?)

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Transformers: Regeneration One #100 (of 4)

Transformers: Regeneration One #100 (of 4)Way back in 1984 Marvel Comics commissioned a four-issue mini-series for the popular toy line. Lasting 76 extra issues, the original Transformers came to an end in 1991 with Transformers #80. Returning to complete the unfinished tale, writer Simon Furman and artist Guido Guidi have put together 20 more issues of the story culminating in this extra-sized 100th issue finale.

As a rousing finale Transformers: Regeneration One #100 is good, but not great. Several characters get little time despite the extra pages (many of which are used not for the story but various supplemental material) as the final issue races through Galvatron‘s subplot spending nearly the entire issue on Rodimus Prime and his battle with the Deathbringer in Zero Space and a somewhat convoluted ending involving a Multiverse of Transformers.

Fans will certainly want to pick this one up (despite its price-tag), but it is a little light on action (other than Galvatron’s defeat) while relegating several key characters such as Grimlock, Shockwave, and Starscream to small roles or cameos. For fans.

[IDW, $3.99]

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Nova #15

Nova #15After getting Cosmo the medical care he needs, Nova turns his attention to taking out Skaarn’s soldiers now that their leader has used Knowhere‘s transporters to plan a heist of a super-powered weapon from the armored vaults of The Keep. Of course it takes the young hero a few tries before finding a way to neutralize the threat.

The use of the teleporter also allows Sam to return to Earth to check in at school, sleep through most of his classes, and even cause a bit of unintended mischief before returning to Knowhere. Despite Sam being separated from Beta Ray Bill in the last issue, Nova #15 returns the space-horse who eventually makes his way back to Knowehere (after defeating the soldiers Nova keeps teleporting his way).

Ending on a cliffhanger, the comic brings the two heroes back together to stop Skaarn who, despite lacking his henchmen, has managed to steal a weapon embued with the Power Cosmic which sets up next month’s big throwdown. Worth a look.

[Marvel, $3.99]

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G.I. JOE #14

G.I. JOE #14Shifting the focus from Siren back to the JOEs, G.I. JOE #14 plays on several of the current comic’s ongoing storylines including Cover Girl‘s continued distrust of Duke, Hashtag‘s return to action after being temporarily sidelined, and the JOEs becoming aware of the existence of Cobra’s newest recruit and tracing her message for help back to a Cobra training compound.

After a pair of issues focused specifically on Siren and her weaving the history of Cobra, I’m glad to finally get back to the JOEs. Opening up with Hashtag’s new role as the team’s communication expert we see her becoming both obsessed with the encrypted message from Siren and the fallout of a Cobra trap that put many JOE lives in danger.

Paul Allor’s choice to pair up Cover Girl and Hashatag on a covert mission without Duke’s approval works well (even if it may be far too late to save Siren and her son at this point). Dealing with what they find should prove challenging for the two women and their small team. Worth a look.

[IDW, $3.99]

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