Comics

Nova #14

Nova #14The Nova and Beta Ray Bill team-up continues as the pair save a spaceship while making their way to Knowhere where the slavers Bill has been hunting, and Nova was tricked into helping, are holed-up. Forced to separate (and bring the team-up to a premature end), Nova discovers a new ally in the former head of security of Knowhere and forgotten Guardian of the Galaxy – Cosmo!

I’m glad to see someone remember Cosmo actually exists (unlike the telepathic canine’s former partners), but I’m a little confused as to when the Guardians of the Galaxy’s secret base inside the head of a Celestial became Mos Eisley? Also, despite his unimpressive visage, Cosmo is actually not the easiest foe to defeat so I’m hoping next issue explains how he lost control of the secret station to a group that had to trick a Nova into fixing their ship’s engine.

Despite these issues, Nova #14 is a lot of fun and I’ll take any excuse to get Cosmo back into comics (even if I’d rather be seeing him in Guardians of the Galaxy). Worth a look.

[Marvel, $3.99]

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Morning Glories #37

Morning Glories #37The latest issue of Morning Glories centers around yet another of the Truants as it follows the roaming astral body of the comatose Akiko who, while talking to her comatose body, roams various moments of her past, current unfolding events around the school (and possible future?) including meeting Danielle Clarkson, her days growing up and learning in Abraham’s Camp, a ballet recital for the older Jade, and making it down to the basement to comfort the blinded Fortunato.

Given that all we see in this issue occurs during a dream state, albeit a far looser one than some that we have witnessed in the past, its unclear how much is true and how much (such as the visions the young woman sees when performing in front of an older version of Jade she seems to know but can’t possibly have met yet) is actually true and how much is simply the dream. As to the lessons learned from Akiko’s experiences, even if her dreams are more clear, the meaning behind much of what we see continues to be suggested but largely shrouded in mystery (as fans have come to expect).

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Magneto #1

Magneto #1Over the years Magneto has been many things: super-villain, teacher, victim, wanderer, savior, and enemy to all human-kind. With Magneto #1 writer and artist find a new path for old warrior who has left Cyclops‘ camp and begun a journey of his own seeking out those who have harmed mutants and exacting revenge.

Far more low-key than usual, this version of the character does his best to stay off the radar of various government agencies like S.H.I.E.L.D. while performing his own kind of brutal justice. Although his power-set is still limited the character seems far more in control of his powers than we saw in Uncanny X-Men as he has no trouble in taking out an entire police station and an Omega Prime Sentinel left in the world to target those just like him.

I’ll admit I’d have preferred the character to stay with Cyclops rather than becoming the vagabond vigilante we see here. However, it’s certainly an intriguing set-up and offers a variety of stories to be told in the coming months. Worth a look.

[Marvel, $3.99]

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Green Hornet #10

Green Hornet #10With the local police and Federal law enforcement, those who the Green Hornet hasn’t already paid off, bumbling around looking for the vigilante posing as a crime boss, the Green Hornet and Kato‘s attention is squarely on finding The Voice and stopping the Nazi terrorist from doing any more harm to the city.

Along with Black Beauty tracking down The Voice’s mobile broadcast and the road rage that ends with the heroes putting an end to the terrorist’s reign of terror once and for all, the issue starts rebuilding Britt Reid’s overconfidence suggesting either or both Reid and/or the Green Hornet may be in for another fall from grace in the very near future.

Callahan‘s investigation into the fake Hornet ties nicely into the storyline from Green Hornet #8 while wrapping up the storyline of The Voice (while still leaving unseen aristocrats behind his broadcasts free to cause future mischief). Worth a look.

[Dynamite Entertainment, $3.99]

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Scooby-Doo! Team-Up #3

Scooby-Doo! Team-Up #3What should be a relatively simple take down by Mystery, Inc. and Batman and Robin of The Spook and False Face turns far more complicated when Batman’s #1 fan from the Fifth Dimension shows up to cause all kinds of trouble. That’s right, it’s Bat-Mite!

Of course to show how much he loves Batman the imp begins messing with reality including changing the appearances of Mystery, Inc. (more than once) and endowing the villainous weapon-creators with extraordinary powers to make them more of a threat for the heroes to take down.

Things get even wackier with the appearance of Scooby’s #1 fan Scooby-Mite who decides to make his own changes to reality (including given the scaredy-dog super-powers). We even get an appearance of Larry (Robin’s biggest fan) to make the insanity complete. Once again, my only complaint with this comic is that I have to wait two months between issues. Worth a look.

[DC, $2.99]

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