Comics

Larfleeze #6

Larfleeze #6After being sidelined for the last two issues by the resurrected Orange Lantern Corps, Larfleeze is finally able to break his bonds and turn the tables on his captors after his hallucinatory mother reminds him the rings of his enemies all came from him. After disarming his captors, including the horsey, Larfleeze sticks around to offer some payback and gloating, but rather than kill his the Corps he decides to abandon them on the lifeless planet where they spent the last several days torturing the Orange Lantern.

In danger of stalling with Lafleeze’s capture, the main story picks back up with his release and regaining control of the Orange Energy. As to the Wanderer and Pulsar Stargrave, they spend the entire issue checking out her indecisive old enemies the Council of Ten who have followed her and Laord of the Hunt to this new dimension.

Where the action and humor of the main story picks up (I love the horsey), Stargrave’s tale (which is nothing more than the pair watching an uninteresing group of characters) suffers a bit. Worth a look.

[DC, $2.99]

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Guardians of the Galaxy #10

Guardians of the Galaxy #10In an attempt to bury the hatchet of the first encounter of trying to kill each other, Gamora and Angela do some warrior-woman bonding by attempting to free the slaves of the planet Moord from the Brotherhood of the Badoon and, if possible, learn what has become of Thanos following his failure to destroy the Earth. As neither is much of a tactician their plan mainly consists of jumping directly into the fray and killing lots, and lots, of Badoon.

For those looking for a fun action-packed issue featuring the team’s two female heavy hitters this is the issue for you. Although this gives the pair time to (brutally) form a new friendship, it also means that the rest of the team is largely absent. In fact Star-Lord and Rocket Raccoon each only earn short cameos.

The issues also sets up a reason to tie the series into Marvel’s new Inhumanity event (something I’m not excited for) while also suggesting that the Badoon may have had dealings with Angela’s people in the past. Worth a look.

[Marvel, $3.99]

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Beware the Batman #3

Beware the Batman #3Katana‘s training continues as Batman gives his protege a crash course in underwater dirty fighting tactics and turns his attention to crime boss Tobias Whale and the sunken cargo ship of weapons the Dark Knight left at the bottom of Gotham Harbor.

Unwilling to let Whale’s salvage operation be successful, Batman and Katana set out to stop the criminal from reclaiming, and flooding the streets of Gotham, with his firearms. Batman even goes so far as to rely on Lt. Gordon (who seems a little more chummy with the vigilante in the comics than the TV-show that spawned them), even if he does so by giving the police detective an exploding Bat-phone.

Although Whale isn’t the most interesting of villains, the underwater setting works well and the legitmate threat of weapons hitting Gotham’s streets is incentive enough for our heroes to act. Katana is still in training, but it’s obvious from Batman’s relationship with Gordon the comic is taking place at least a few months down the line from the last episodes to air (although if the episodes hadn’t been prematurely pulled the gap might not be so noticeable). Worth a look.

[DC, $2.99]

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Dead Boy Detectives #1

Dead Boy Detectives #1It’s kind of like the Hardy Boys if the Hardy Boys were ghosts instead of brothers. Originally created in 1991 by writer Neil Gaiman and artists Matt Wagner and Malcolm Jones III for The Sandman, Charles Rowland and Edwin Paine earn their own comic as the ghostly youngsters continue to investigate crimes rather move on to the afterlife.

Beginning with saving a troubled young girl named Crystal involved in a bizarre heist media event, the opening arc of the new series will send the Dead Boy Detectives back to St. Hilarions, the academy both children attended (although 75 years apart) and where both met their deaths, in hopes that they might save Crystal of a similar fate.

Although I found the elaborate heist/performance art involving Crystal’s parents that opens the issue a bit hard to follow, Dead Boy Detectives #1 offers up a strong first issue to reintroduce out both characters and give them an excuse to return to school that destroyed and ended each of their lives. Worth a look.

[Vertigo, $2.99]

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The Flash #26

The Flash #26The Flash #26 kicks off a new arc with a new creative team in writer Christos Gage and artist Neil Googe. It’s going to take a little time for me to get used the drastic artist change (and I’m going to miss those amazing splash pages from Francis Manapul) but issue shows definite promise, even if it does adopt the continuous use of the Flash’s incredibly lame yellow striping on his New 52 costume.

I’ve hated that change ever since DC first showed the design, but Manapul’s choice to show the costume’s grooves as empty except when they were occasionally filled with lightning during the Flash’s heroics helped lessen the horrific and completely unnecessary costume change. I’ll be honest, If I’ve got to put up with those stripes in every panel than this is going to be a problem.

The main story is a mix of fun villain in Spitfire (who feels like a New 52 version of Roxy Rocket to me), the serious murder of Barry’s old mentor, and the dangerous threat of samples of several deadly diseases being stolen.

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