Comics

Green Hornet #8

Green Hornet #8Moving on from the opening arc and the Green Hornet‘s battle with the Voice and Nazis, writer Mark Waid and artist Ronilson Freire offer up this more lighthearted one-shot (a rarity in the current period of comics where every 4-7 issue arc is being written for an eventual trade paperback release) featuring the tale of how the Hornet found some of the most loyal members of his underground network.

Green Hornet #8 offers an Oliver Twist-style tale as we learn about a group of homeless children working and stealing for an overweight tyrant calling himself the Green Hornet. When one of the kids happens across the real Green Hornet and Kato, the vigilante is alerted to the impostor and takes appropriate measures.

Although there’s no mention of Christmas, the story fits well as a holiday-themed one-shot. It’s also a nice break from the series’ long opening arc (and I would love to see more single issue adventures in the months to come). Worth a look.

[Dynamite Entertainment, $3.99]

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Teenage Mutant Ninja Turtles: New Animated Adventures #6

Teenage Mutant Ninja Turtles: New Animated Adventures #6Given strict orders by Splinter to stick to the shadows and observe the Kraang‘s movements in an attempt to uncover what the alien brains might be up to, Leonardo, Michelangelo, Raphael, and Donatello prove that stealth and patience aren’t the group’s strong suit as they quickly engage the aliens and steal their new weapon which Raphael accidentally activates in the middle of the Shellraiser.

With an alien tentacle monster taking over their battle van, the Turtles’ evening gets even more action-packed as the foursome work together to stop the monster (eventually turning it on its Kraang masters). The monster is your basic monster of the week, but its destructive nature (and the fact that they accidentally unleashed it on the city) does give the Turtles a legitimate threat to deal with.

Memorable mostly for the characters interactions (such as Raphael literally poking the beast after being warned not to), and with plenty of action and Turtle hijinks, fans of the show should enjoy the foursome’s latest adventure. Worth a look.

[IDW, $3.99]

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Red Sonja #6

Red Sonja #6I’ve got to admit I found the conclusion of “Queen of Plagues,” the opening arc of Dynamite Entertainment’s new Red Sonja series, to be more than a little anticlimactic. After teasing us for five issues of an epic battle between Red Sonja and the brutal (and completely insane) Annisia writer Gail Simone throws a curveball by throwing in a common enemy of both women who is the puppet master behind the entire plague storyline.

The arc comes to an end with the death of both Annisia and Bazrat meeting their doom, but neither at the hands (or blade) of our Sonja. Although Red Sonja dispatches quite a few soldiers in a rage, her only memorable kill is beheading a kneeling, and defenseless, scientist. Hrm.

The comic also apparently says farewell to Sonja’s loyal bodyguards Nias and Ayla who won’t be accompanying the She-Devil on her journey onward (although they do get to kick some ass in their final appearance). I think the comic may be hurt without their humor and interactions with our heroine. Hit-and-Miss.

[Dynamite Entertainment, $3.99]

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G.I. JOE: The Cobra Files #9

G.I. JOE: The Cobra Files #9G.I. JOE: The Cobra Files comes to a close with a very talky final issue. Tomax, in the role of Bond villain, is given most of the issue to strut and share his genius with Chameleon. However, unlike Bond films, in this issue (and the series overall) the villain really does win.

As Tomax remarks, I’m not sure where the end of the comic leaves Chameleon who would be seen as untrustworthy (at best) by both Cobra and G.I. JOE following her defection to the JOEs and her unintentional role in the destruction of Flint‘s team.

Although we know Flint, Tomax, Chameleon (and possibly Lady Jaye) all make it out before the JOEs base is reduced to rubble the final fate of the rest of the team is far less certain, including the computer expert Clockspring whose development much of the series centered around. It’s not a great final issue, but it does wrap-up the major storyline and leave the door open to new possibilities for all of these characters (at least the ones who aren’t buried under tons of rubble). For fans.

[IDW, $3.99]

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Samurai Jack #3

Samurai Jack #3Samurai Jack‘s quest to gather the remaining Threads of Time leads him to a thriving Mediterrean town in the middle of nowhere and the city’s friendly champion Gloer who holds a dark secret. At first everything in the town seems normal to the samuarai, and Gloer even proves a great host sparring with the time-displaced warrior. However, upon inquiring about the Threads of Time things take a dark turn.

Once again staying true the the original cartoon, the latest issue by Jim Zub and artist Andy Suriano offers us a tale where all is not what it seems. The truth is only discovered when the town is overrun with minions from Aku who prove too much for Samurai Jack and the Gloer (who seems reluctant to fight).

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