Comics

Daredevil: Dark Nights #2

Daredevil: Dark Nights #2The first three-issue arc of the new eight-issue anthology series Daredevil: Dark Nights continues here with Daredevil trying to brave a snowstorm to retrieve a heart from a downed medical chopper with precious cargo: a heart necessary to save the life of a young girl.

Although the problematic amnesia element from the first issue is gone there’s not real reason as to why Daredevil finally has his full memory restored. We’re also forced to read through several pages of the young girl’s father making dangerous deals for his daughter’s only hope with someone dangerous who gives him hope but will no doubt put both Daredevil and the heart in danger but hopefully save his daughter. (It’s dangerous, and the heart’s her only hope, go it?)

That said, Lee Weeks art is once again solid but his writing is only slightly improved over the first issue although it’s still clunky and hamfisted at times (especially involving danger or hope). For fans.

[Marvel, $3.99]

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The Shadow #15

The Shadow #15As The Shadow investigates The Light’s first victim in hopes of finding clues to the vigilante’s identity, Margo Lane does a little poking around at the hospital where the latest victim somehow met his horrific end in a locked and guarded room not realizing her scandalous behavior has brought Margo to the attention of The Light and made The Shadow’s companion her next intended victim.

The issue also includes flashbacks to Sister Esclarmonde’s strict upbringing and the sense of unwavering justice and brutal vengeance that was instilled in her at a young age eventually leading to the creation of The Light. Just how she acquiring her unique skills that (at least so far) even The Shadow cannot match is still yet to be seen.

Margo’s obvious overacting aside, the issue works to continue to flesh out the latest villain to come to the attention of The Shadow as well as but Lamont Cranston’s one true friend in deadly jeopardy. For fans.

[Dynamite Entertainment, $3.99]

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G.I. JOE: Special Missions #4

G.I. JOE: Special Missions #4And then everything goes straight to hell. The final issue of this first arc doesn’t end well for anyone. First, the Baroness has to deal with the mutiny of the mercenaries who have decided they’d rather kill her and take Cobra’s cash for their own. Next, Serpentor‘s Coil soldiers arrive to retreive the money and the Baroness’ head. And finally, the group of JOEs are stuck in the middle of everything as all hell breaks loose and the storm picks up, threatening to sink everyone aboard.

The JOEs are able to successfully tag Cobra’s money, but with it all once again buried at the bottom of the ocean it’s not really a victory worth celebrating. The Baroness gets away, although without the plunder she was seeking, and Coil is left empty-handed as well. And to save their teammates aboard the ship, Scarlett and Mainframe are forced to put their own lives at risk as well.

Although we didn’t get as much Scarlett as expected, this is good end to a pretty good opening arc although it still hasn’t sold me completely on the series. Next month: Dreadnoks. Worth a look.

[IDW, $3.99]

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Ame-Comi Girls #5

Ame-Comi Girls #5Although it takes on the far distant planets of Thanagar and Rann, the Sinestra storyline continues here with the introduction and origins of two heroes: Hawkgirl and Alanna Strange. The first-half of the comic gives us the backstory of Hawkgirl before her planet is attacked by Sinestra and her army of Fear and Death which takes her husband in its service as a Black Lantern.

Although her planet is lost, Hawkgirl and several Thanagarians are saved by the quick thinking of Alanna Strange who transports as many away from the destruction as possible. From here we get an introduction of Alanna’s origins before the pair stop their bickering and agree to work together to stop Sinestra’s universe-wide path of destruction at a little blue planet known as Earth.

Although its themes can’t be called subtle, I really enjoyed the Hawkgirl story. The Strange story isn’t quite as strong, but it works as well to bring the characters together and set-up their eventual arrival on Earth. Worth a look.

[DC, $3.99]

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Green Hornet #3

Green Hornet #3The further the Green Hornet goes in trying find and unmask the mysterious Voice, a bomb-making madman with recorded diatribes and connection to the Nazis, the more concerned Kato becomes for his friend.

When the Hornet assumes the guilt and confronts a family friend who recently bruised his honor in front of the entire Sentinel staff on the flimsiest of evidence, turns an honest cop into a corrupt one for his own purposes, and Britt Reid decides to run for mayor seeking out more power to abuse, Kato has finally had enough. Warning Reid one last time about his God complex, the Green Hornet’s friend and confidant moves out.

The comic does a good job at showing us events from both Reid and Kato’s perspective as Reid’s harsh (but in his mind necessary) tactics are viewed completely different even by his best friend. I don’t think we need worry a permanent split between the pair, but it’s likely things will continue to get worse between the Hornet and Kato before they get better. Worth a look.

[Dynamite Entertainment, $3.99]

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