Comics

Daredevil #26

Daredevil #26Bruised and beaten Daredevil returns home from his encounter with Ikari still unsure who the warrior is working for and who is behind the constant attacks on his life. An increasingly paranoid and fearful Matt Murdock turns to his best friend who helps Matt work through what’s happening to him and uncover the old enemy responsible for his current troubles.

After figuring out a way to escape the enhanced senses of Ikari, and quickly dispatching Lady Bullseye, Daredevil is brought face to face with the invalid mastermind, once the deadliest assassin in the world now unable to move a single muscle. The choice of Bullseye certainly works, but I was hoping for something a little more imaginative from writer Mark Waid. Even after finding Bullseye, Daredevil still has Ikari to deal with, and as we’ve already seen that’s easier said than done.

The extra-sized comic also includes an unnecessary back-up story involving Foggy’s time in the hospital. It has a nice message but feels tacked on mainly to boost the pages, and price tag, of the latest issue. Worth a look (for the main story).

[Marvel, $3.99]

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Fatale #14

Fatale #14After a series of one-offs featuring other characters, Fatale #14 catches up with Josephine during WWII where her curiosity about her unique condition leads her into Romania and, despite the warning of a woman she trusts completely, to seek out Hitler’s mystic priests known as the Thule Society.

Captured by the group, Josephine is to be sacrificed during the Convergence, but thanks to the timely arrival of a solider entranced by a map which drove his other comrades mad, the femme fatale manages to get out of Romania alive. With the punch of some sly humor and action, the comic gives us a glimpse at the series of events which led to the happiest period of her life, but not blissfully happy as the series of events inside the mountain had left unforgettable knowledge that monsters do indeed walk the Earth and they have a keen interest in her above all others.

I’ve enjoyed the one-offs, but I’m glad to see the comic pick up thread of Josephine’s story once again. Worth a look.

[Image, $3.50]

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G.I. JOE: Special Missions #3

G.I. JOE: Special Missions #3The race for Cobra’s lost fortune continues as the Baroness‘ attempt to recover the billions Snake Eyes sunk to the bottom of the ocean becomes more complicated by the the Scarlett and the Special Mission force’s arrival on the scene, back-up JOEs on the way (along with an entire legion of Serpentor’s best warriors), and an on-board mutiny when the sailors for hire discover just what the Baroness is having them pull out of the watery depths. And Scarlett punches a shark. Twice.

Scarlett and the shark, which only take up about half a page of the comic, are really the highlight here. Chuck Dixon reminds us again just how smart and dangerous the Baroness is as she sniffs out the mutiny well-before the crew make and attempt on her life to keep the cash for themselves.

Forgive me for the water metaphor, but three issues in the storyline still feels like its treading water. I’m still interested to see where things are going, and trust Dixon to get there, but I would like events to move forward a little faster. For fans.

[IDW, $3.99]

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Nova #4

Nova #4Sent into space to scout the fleet of Chitauri warships on their way to destroy the Earth, Nova bites off more than he can chew when the young hero decides to stage a preemptive attack on the fleet. Although things start off well, Sam soon finds himself at the mercy of the aliens and a former member of the Nova Squadron who blames Sam’s father for the loss of his eye and his current predicament.

There’s quite a bit of action here, and I like the character of Titus (seriously, what’s not to like about one-eyes space tigers?). However, Titus’ motivations seem a little shaky, as does his version of events concerning the actions of Sam’s father which led to him being forced to work for the Chitauri.

The story gets a little sloppy int the middle, and there’s no Rocket Raccoon, but the series continues to be fun and high-spirited, and promises more of Titus and a perhaps even a direct attack on Sam’s family in the next issue. That, along with some more great art by Ed McGuinness, is enough to make me come back next month for more. For fans.

[Marvel, $2.99]

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Fables #129

Fables #129The Snow White arc comes to an end with the character (finally) refusing to no longer play the victim to Prince Brandish physical and mental attack which over the past few months has included breaking her arm, turning her husband into a glass statue, threatening to murder her children, borderline sexual assault, and keeping her hostage from the rest of Fabletown.

As her friends work to cancel the magical protections surrounding Brandish, Snow and the man claiming to be her true husband have a final duel which leaves Snow White free of Brandish but not without a price as one of Fables leading characters won’t survive the issue (although in a land of magic and resurrection anything is possible).

I’ve had very mixed feelings about this arc which cast Snow in the role of victim for fall too long. Although she finally gets some justice, the loss of Bigby actually makes it feel like Brandish is the real victor here. Hit-and-Miss.

[Vertigo, $2.99]

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