Comics

G.I. JOE: Special Missions #3

G.I. JOE: Special Missions #3The race for Cobra’s lost fortune continues as the Baroness‘ attempt to recover the billions Snake Eyes sunk to the bottom of the ocean becomes more complicated by the the Scarlett and the Special Mission force’s arrival on the scene, back-up JOEs on the way (along with an entire legion of Serpentor’s best warriors), and an on-board mutiny when the sailors for hire discover just what the Baroness is having them pull out of the watery depths. And Scarlett punches a shark. Twice.

Scarlett and the shark, which only take up about half a page of the comic, are really the highlight here. Chuck Dixon reminds us again just how smart and dangerous the Baroness is as she sniffs out the mutiny well-before the crew make and attempt on her life to keep the cash for themselves.

Forgive me for the water metaphor, but three issues in the storyline still feels like its treading water. I’m still interested to see where things are going, and trust Dixon to get there, but I would like events to move forward a little faster. For fans.

[IDW, $3.99]

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Nova #4

Nova #4Sent into space to scout the fleet of Chitauri warships on their way to destroy the Earth, Nova bites off more than he can chew when the young hero decides to stage a preemptive attack on the fleet. Although things start off well, Sam soon finds himself at the mercy of the aliens and a former member of the Nova Squadron who blames Sam’s father for the loss of his eye and his current predicament.

There’s quite a bit of action here, and I like the character of Titus (seriously, what’s not to like about one-eyes space tigers?). However, Titus’ motivations seem a little shaky, as does his version of events concerning the actions of Sam’s father which led to him being forced to work for the Chitauri.

The story gets a little sloppy int the middle, and there’s no Rocket Raccoon, but the series continues to be fun and high-spirited, and promises more of Titus and a perhaps even a direct attack on Sam’s family in the next issue. That, along with some more great art by Ed McGuinness, is enough to make me come back next month for more. For fans.

[Marvel, $2.99]

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Fables #129

Fables #129The Snow White arc comes to an end with the character (finally) refusing to no longer play the victim to Prince Brandish physical and mental attack which over the past few months has included breaking her arm, turning her husband into a glass statue, threatening to murder her children, borderline sexual assault, and keeping her hostage from the rest of Fabletown.

As her friends work to cancel the magical protections surrounding Brandish, Snow and the man claiming to be her true husband have a final duel which leaves Snow White free of Brandish but not without a price as one of Fables leading characters won’t survive the issue (although in a land of magic and resurrection anything is possible).

I’ve had very mixed feelings about this arc which cast Snow in the role of victim for fall too long. Although she finally gets some justice, the loss of Bigby actually makes it feel like Brandish is the real victor here. Hit-and-Miss.

[Vertigo, $2.99]

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Battlestar Galactica #1

Battlestar Galactica #1With Battlestar Galactica #1 Dynamite Entertainment launches a new comic series based on the original late ’70’s sci-fi series. This means we get the classic versions of the characters, the original Colonial uniforms (including those kick ass jackets I’d kill for), and the design of the original Cylons.

As a fan of the original series I was cautiously hopeful, but despite a kick-ass cover from Alex Ross and a completely insane plot about Temporal Weapons (missiles used to make enemy starships disappear from existence), the first issue is a bit of a disappointment.

The art by Cezar Rezak isn’t bad but certainly doesn’t do much to make a story that’s focused mostly on explaining the basics of the classic storyline for new readers all that interesting. And despite the absurdity of time missiles, the plot to this first issue by co-writers Dan Abnett and Andy Lanning feels sluggish and even, at times, uninspired. As much as I’d like to give this title time, there’s not much here to prompt me to pick up next month’s issue. Pass.

[Dynamite Entertainment, $3.99]

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Red Hood and the Outlaws #20

Red Hood and the Outlaws #20Red Hood and the Outlaws #20 picks up with Starfire and Arsenal trying to convince the magic monk who has wiped Jason Todd‘s mind clean to return his friend’s lifetime of horrible memories, whether he wants them or not. The question of whether or not we are more than the sum of our memories and whether bad memories are better than none at all is debated as it appears the New 52 editorial staff have decided what’s best for Red Hood is a clean slate.

We get flashbacks into Roy Harper’s first meeting with Jason Todd as well as the revelation that Starfire’s short-memory has been largely exaggerated (which should quiet some of the critics for this version of the character). I don’t like the idea of taking such a drastic step with the character after the hard road to redemption Jason Todd earned.

Whether or not it’s good for the character, or for the New 52, we’ll have to wait and see, but my initial reaction is this is an easy choice for DC Comics to give the character a completely new direction while thumbing their noses a decades of history. Well, this is the New 52. Pass.

[DC, $2.99]

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