Comics

A+X #6

A+X #6Poker is the name of the game in this latest issue of A+X. We’re given two stories, each involving an Avenger and X-Man sitting down for a friendly game of cards.

The first story features Wolverine and Captain Marvel and is primarily of interest for the side conversation (inspired by Joss Whedon‘s Angel TV-series) concerning who would win in a fight between astronauts and cavemen. The fight, intermixed with other topics between the two, goes on through the entire story and doesn’t even stop when a super-villain bursts through the wall looking for a fight. My only real complaint with this first story is the art from Italian artists Giuseppe Camuncoli and Michele Benevento which is passable, but not great.

The second story, although not nearly as entertaining, also features two heroes winding up at a poker game as the Yancy Street friends of Ben Grimm invite Gambit, over for the weekly poker game. There’s some okay back-and-forth between the characters and late twist, but it’s the less interesting of the two stories. Worth a look.

[Marvel, $3.99]

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Fables #127

Fables #127With Bigby and Stinky still off on their dimensional road trip, Fables #127 continues the bizarre situation involving Prince Brandish‘s return and his kidnapping and sequestering of Snow White who, under Fable law, is his wife. As Snow’s friends are kept at bay by the intricate magical protections which transfer any harm done to him to his wife, Snow tries futilely to escape.

Although Snow White’s predicament isn’t really humorous, the sheer nature of it allows for some offbeat jokes (including Snow White doing potty humor?). By the issue’s end Bigby, being finally made aware of what has been transpiring in his absence, returns home to save Snow White and put things right.

Sadly, once again Snow White is cast as the victim of the piece at the complete mercy of the man who wishes to bend her to his will. Not only does the spell cause Snow to give herself a nasty gash on her cheek, but Brandish goes so far as to break his wife’s arm to teach the woman her place. Yeesh.

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G.I. JOE: Special Missions #1

G.I. JOE: Special Missions #1With G.I. JOE going public in IDW’s recent relaunch of the main title, there’s still plenty of quieter jobs for a covert force to do around the globe. Written by Chuck Dixon, G.I. JOE: Special Missions focuses on Scarlett and her team dropped into the middle of the action in southern Libya while around the globe an old enemy is making plans of her own.

Discovering the location of Cobra’s sunken $40 billion treasure (the one Snake Eyes scuttled while working with the Arashikage) Cobra’s former lieutenant has gone into the salvage business. To retrieve the gold she’ll need the help of some capable sailors (the ones she doesn’t cripple in a bar fight), and to stay one step ahead of Serpentor‘s Coil soldiers (who have been dispatched to kill the traitor) as well as Scarlett’s team who heads after the treasure as well after an unorthodox extraction by Wild Bill.

I’m glad to see Dixon getting another G.I. JOE title, although the covert team is sorely missing the most covert JOE of all – Snake Eyes. We’ll have to wait and see if the still presumed dead JOE turns up or if Dixon has any plans for the masked man’s protege Helix in the coming months. Worth a look.

[IDW, $3.99]

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Daredevil #24

Daredevil #24Although the latest issue of Daredevil gives us the barest glimpse of the villain behind all of Daredevil‘s current troubles, it continues to hide the character’s true identity or the endgame he has in mind for everyone’s favorite blind lawyer vigilante.

Daredevil #24 focuses more on Matt Murdock than his pointy-eared alter-ego (although Daredevil swinging around town does provide one of the funniest moments) as Murdock sits helplessly by the hospital bedside of Foggy Nelson offer what support he can, getting a little help from Hank Pym, and finally having “the talk” with Kristen McDuffie over the current state of their post-break-up relationship (even if he’d rather fight Electro). Much like Matt, I really hope this isn’t the last we see of Miss McDuffie.

The only real action we get is a gift basket sent to Nelson & Murdock by Daredevil’s unseen enemy containing blind hyper-sensitive dogs who nearly destroy the entire office. It’s a fun, though certainly not action-packed, issue which fans of the character should enjoy. Worth a look.

[Marvel, $2.99]

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G.I. JOE #2

G.I. JOE #2Cobra has sprung it’s trap. The JOE team is divided and Duke has been captured by the Baroness and Dr. Mindbender as Cobra troops and the locals of Warrenton, Ohio, hunt down the wounded JOEs.

Roadblock, Quick Kick, and Tunnel Rat manage to keep the wounded Shipwreck safe from further harm as Cover Girl and a wounded Doc must deal with not only with the individuals hunting them but naivete of Hashtag who gives up their location to the enemy.

The action heats up in this second issue, and Cover Girl gets some nice kick-ass and wise-cracking moments, as the fractured team find themselves in enemy territory in the middle of the United States thanks to Cobra buying the cooperation of the struggling town’s locals.

Cut-off from the outside world, we’ll have to see how long the JOEs can keep fighting and how long Duke can hold out before succumming to Dr. Mindbender’s mind control. Once that happens, he’ll agree to do whatever the Baroness commands. Worth a look.

[IDW, $3.99]

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