The Batman & Scooby-Doo Mysteries #8

While attempting to eat at one of the few businesses still open on the rundown Gotham Waterfront, the gang runs into a ghost. The search leads Batman and Mystery, Inc. to investigate a former villain lair which has been bought out, along with much of the abandoned land, by a lottery winner with plans for revitalization… or that’s at least what the city wants to believe.

JH Development turns out to be Joker and Harley Quinn constructing a Joker World amusement park which they use to try and kill Batman and those meddling kids. While it’s unclear what the park is for (other than feeding the Joker’s vanity), the creepy super-villain attraction meshes well with Scooby-Doo themes. The villains are caught, and like all classic Scooby-Doo stories, the ghost has a rational explanation as well, leaving Batman the decision of what to do with Joker Land. Thankfully, a little branding goes a long way.

[DC, $2.99]