G.I. JOE: Special Missions #12

G.I. JOE: Special Missions #12The search for Destro continues as Scarlett, Mainframe, and Helix track their escaped prisoner Copperback to a bizarre location in Russia known as Beaver Falls made to look like a small American town. Here they will discover the secret of Destro’s new B.A.T. experiments as the group walks right into a demonstration Destro has planned for Cobra Commander and high-ranking Russian officers secretly providing the criminal organization with their base of operations.

By the end of the issue the pressure on Destro continues to build as the JOEs outperform his new weapons and even decide to turn his new prized soldier back on his master.

I’m hoping the inclusion of Helix to the Special Missions team continues after wrapping up the current “Destro Must Die” arc next month. Aside from finally forcing both Scarlett and Helix to deal with each other and the loss of Snake Eyes it would also add another kick-ass female character to a team that at times has lacked some star power. Worth a look.

[IDW, $3.99]

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Daredevil #36

Daredevil #36With the final issue before yet another relaunch, writer Mark Waid and Chris Samnee send Daredevil out in style with Matt Murdock‘s public admission in a court of law to his radar sense, his vigilante activities, and why he enjoys parading around in red tights. Daredevil #36 feels a little rushed as it deals with Murdock’s big shocker while also tying up the loose ends of the Sons of the Serpent, Foggy‘s life-threatening illness, Matt’s relationship with Kristen McDuffie, and setting up the new monthly title featuring Murdock and Nelson in San Fransisco.

Before its over Daredevil will get to kick a little ass and kiss the girl, but Nelson and Murdock will both be disbarred (setting up more obstacles to their possible return to New York sometime down the line). As to McDuffie, it’s left unsaid whether or not she will be accompanying the partners out west or if this is (for now) the end of Matt and Kristen’s story.

The final issue does its best to justify an unnecessary renumbering and reboot next month while providing a milestone in both of Murdock’s chosen professions. Worth a look.

[Marvel, $2.99]

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Red Hood and the Outlaws #28

Red Hood and the Outlaws #28With the League of Assassins, the All Caste, and Jason Todd‘s temporary amnesia all behind them the series offers the Outlaws a temporary reprieve of the most exclusive island resort in the world and a chance to bring back Isabel and tie-up the loose plotline of her relationship with the Red Hood.

Although the vacation starts well enough, despite Starfire‘s complaining about the hologram hiding her true form to the other guests and Isabel’s obvious distance, things take a turn when the super-villain in charge of the island gets wind of the Outlaws appearance and, assuming the worst, decides to preemptively strike.

Far less convoluted than several issues of the series, the straightforward storytelling works well and provides plenty of action while introducing a new enemy in Midas and the Army of the Golden Hand. Stephen Segovia steps in to do an okay job with the art this month although his Starfire is a little off and some of the wideshots are less detailed than I’d like (a common complaint about much of the New 52). Worth a look.

[DC, $3.99]

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Uncanny X-Men #17

Uncanny X-Men #17Dropped off in the middle of nowhere in a bizarre locale by Magik, the young X-Men (Tempus, Fabio, Celeste, Irma, Phoebe, Benjamin DeedsTriage, Hijack) are put to the test in a field training exercise to determine both their survival instincts and their ability to follow orders and work together to stay alive. Although the entire group makes it back home in one piece, the casual disregard for Cyclops‘ explicit orders means (for now) that one member of the team is no longer an X-Man.

I’ve got to say I’m not altogether happy with the set-up of this issue as Cyclops throws the unprepared recruits into a dangerous situation without the control of a Danger Room scenario. Although they each perform well in surviving the bizarre super-evolutionary town in Montana, they nearly get taken in by S.H.I.E.L.D. thanks to Hijack’s cellphone leading the heroes right to them. And I’m not exactly buying the idea that this is the last we’ve seen of Hijack whose skills are far too valuable not to see him return after he’s “learned his lesson” (if that’s even why he was truly let go). Worth a look.

[Marvel, $3.99]

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Fleming: The Man Who Would Be Bond – Episode 4

  • Title: Fleming: The Man Who Would Be Bond – Episode 4
  • IMDB: link

Fleming: The Man Who Would Be Bond - Episode 4

The final episode of the mini-series brings an end to the war, and Ian Fleming‘s (Dominic Cooper) time with Naval Intelligence, but not before Fleming makes it into the field for his only real action and begins inventing the final piece of the puzzle in the various gadgets used by the spy the world would come to know as James Bond.

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