Nights

Nights #15

Gray and Erik working with Agent Tsukumari takes them to Liechtenstein offering an encounter with a giant snake before being transferred to another realm of the hidden island of Thule. Nights #15 is mostly about the pair bristling under their new indentured servitude to the agent of Chimera. The magic 8-ball continues to play a part in this as it’s revealed Thule was where it was leading Tsukumari the entire time. However, while the other two may find acceptance in this unusual island, the agent isn’t given quite as warm a welcome by some in the community.

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Nights #14

Continuing the focus on Gray‘s past, Nights #14 offers us a flashback to Gray meeting the lizard-swaying magic user Erik and the fallout of the pair stealing the Magic 8-Ball which leads Chimera to their door. Gray puts up a fight, but eventually surrenders to save Erik (leading to them being caged and targeted for death by Chimera). The classic toy, however, may have other ideas.

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Nights #12

Nearly four months after the release of Nights #11, the end of the opening arc finally hits stores with an extra-sized issue with big revelations and changes for multiple characters. The first-half of the issue focuses primarily on how well everything is finally going for our main characters as each has managed to grab and hold onto a little happiness as life begins to move on, happily for once. However, life is about to get a lot more serious with a trip to the local generic, if recognizable, theme park.

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