Power Girl

Supergirl #19

Supergirl #19What happens when two Supergirls meet? That’s the question Supergirl #19 answers when Power Girl shows up to assist her twin from a parallel world after Supergirl is exposed to a nasty bit of Kryptonite poisoning. Just by touching, Power Girl is able to stabilize the other Kara’s condition allowing the pair of them to fight off Appex, a bargain flunkie Lex Luthor sends to test the limits of the pair’s powers.

There’s plenty of action here as they two Karas kick some ass, and the idea of the pair working together and sharing their memories and thoughts is an intriguing one that I hope the New 52 will play with in the future. The issue is also memorable for the DC finally admitting that one of their costume designs wasn’t getting the job done. By the end of the issue Power Girl will be returned to her classic costume (one done, about 100 more to go) to the appreciation of fans everywhere.

It appears Power Girl is sticking around for another month giving us double the Kara fun which means I’ll likely pick up next month’s issue as well to see where this new friendship is headed. Worth a look.

[DC, $2.99]

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Ame-Comi Girls #2

Ame-Comi Girls #2The latest issue of Ame-Comi Girls concludes the Brainiac arc as Wonder Woman, Power Girl, the FlashSteelCatwoman, Batgirl, and Robin work with Duela, Poison IvyHarley Quinn, and Catwoman to stop Brainiac’s attempt to drain all the intelligence from the planet Earth.

There’s plenty of action in the first-half of the latest issue as the second-half of the comic deals with the fallout of the women defeating Braniac and the logistical problems of trying to form some kind of Justice League.

There are some interesting ideas in the later-half of the comic dealing with vigilantes working with the government (especially when two of them are minors), but (like the final few pages of the Braniac story involving Power Girl nearly coming to blows with Wonder Woman while trying to help a poisoned Supergirl) the writing seems rushed with panels, or even whole pages, missing. I wouldn’t be surprised to learn that two-issues worth of story were crammed into this one book. Hit-and-Miss.

[DC, 3.99]

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Worlds’ Finest #11

Worlds' Finest #11How are Apokolips weapons in the Congo, money stolen from Wayne Enterprises, and the attack on Starr Enterprises by soldiers working for Mr. Terrific all related? That’s what the Huntress sets out to find in this latest issue of Worlds’ Finest.

After artist Kevin Maguire returned last month to give the comic the first cohesive look in it’s almost full-year run, the artist is absent as three separate artists fill-in giving the comic the kind of haphazard look fans have come to expect.

The Huntress takes center stage here as the entire comic, aside from another somewhat unnecessary flashback to the early days of the pair being stuck on an alternate Earth, takes place from her point of view. It’s a good choice that showcases the character’s detective skills before she heads off to a party with Power Girl, looking for answers from Michael Holt.

I don’t know what’s happened to Mr. Terrific (or really care, for that matter) but the appearance of Desaad in the comic’s final panel means the Apokolips storyline is heating up again. For fans.

[DC, $2.99]

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Worlds’ Finest #10

Worlds' Finest #10After the attack on her island by members of Holt Industries last month, Power Girl decides to give her former boyfriend a little payback using her powers to create natural disasters around his most valuable facilities including even causing a small earthquake which accidentally gets a little out of hand.

As Power Girl cleans up the mess she started from spreading any further, the Huntress does some digging on her own and finds out that Michael Holt is Mr. Terrific. The celebration of the successful mission will have to be put on hold as the Huntress learns of Damian‘s death and barely gets away before Batman finds her crying at Robin’s grave.

After missing for several months Kevin Maguire is back, and for the first time in the series’ near year-long run he’s the only artist on display giving the comic a much more cohesive look than usual. I like the idea of Power Girl being far more hot-headed and mischievous in using her powers than either Superman or Supergirl while pointing out what the ramifications of that would look like. The scenes with Huntress grieving over Damian are also handled with care. Worth a look.

[DC, $2.99]

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Ame-Comi Girls #1

Ame-Comi Girls #1The all-new Ame-Comi Girls series picks up with the last one left off with Earth’s heroes (or to be more specific the all female Ame-Comi versions of them) united to stop Braniac‘s attack on Earth. As Wonder Woman battles a Supergirl corrupted by the influence of the machine that destroyed her home world, Batgirl tries to foil Braniac’s schemes with nothing more than her wits and smart phone.

After realizing Braniac’s plans to destroy the planet the villainesses join the heroes in fighting off the robotic soldiers and trying (unsuccessfully) to destroy the machines which have risen from deep in the Earth from transferring all human knowledge off-world into Brainiac. Meahwile, at the center of the Earth the right fight takes place as Power Girl, after convincing the mechanical beings living in the Earth’s core to help, takes on Braniac one-on-one.

Although Brainiac’s master plan seems more than a little ridiculous (even by Silver Age standards) this first issue is full of action and some humorous moments (such as Duela‘s amusement of Wonder Woman’s attempt to stab every problem into submission). Worth a look.

[DC, $3.99]

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