Scooby-Doo

Scooby-Doo! Team-Up #24

Scooby-Doo! Team-Up #24 comic reviewScooby-Doo! Team-Up #24 offers a couple of recognizable guest-stars while also pulling in some of the DCU’s more obscure characters when Mystery, Inc. gets a visit from the Martian Manhunter. Someone is impersonating the hero, making it look as if J’onn is advocating for all the aliens on Earth to rise up and take over the world. Pursued by a secret government agency, the Martian Manhunter asks Scooby-Doo and the gang for help in protect himself, Starfire, Jemm, Starman (no, the other one), and Ultra.

While letting Shaggy and Scooby be fearful of the aliens in their midst, the comic is actually a nice metaphor for refusing to believe those different from you are dangerous only because someone in government says they are. Political commentary isn’t something you’d expect from a Scooby-Doo comic, but I’m guessing writer Sholly Fisch had a specific target in mind.

Scooby-Doo! Team-Up #24 Read More »

Scooby-Doo! Team-Up #20

Scooby-Doo! Team-Up #20The latest issue of Scooby-Doo! Team-Up takes Scooby-Doo and Mystery, Inc. into space! While at the Department of Astrophysical Research, the Scooby Gang is surprised by the sudden appearance of Space Ghost and his sidekicks. Once he gets Shaggy and Scooby calmed down and convinces Mystery, Inc. that he is neither a ghost nor a villain, Space Ghost enlists the help of the gang to investigate a mysterious transmission coming from the moon where the villains Zorak and Moltar are preparing an invasion army.

Scooby-Doo! Team-Up #20 Read More »

Scooby-Doo! Team-Up #16

Scooby-Doo! Team-Up #16When Captain Marvel, Mary Marvel, and Captain Marvel, Jr. go missing while investigating the latest plans of the Monster Society of Evil, Uncle Dudley and Tawnky Tawny call in Mystery, Inc. to help find the missing members of the Marvel Family.

With it’s add assortment of villains and heroes, Fawcett City proves to be a perfect destination for Scooby-Doo and friends. My only real complaint here (other than not loving the look of Tawny who I want to look a little more cuddly) is that we only get one issue here when there’s such fertile ground to cover (including teasing the one member of the Marvel Family which Scooby doesn’t meet). I’m hoping the team can find an excuse to come back to Fawecett in the near future.

Scooby-Doo! Team-Up #16 Read More »

Scooby-Doo! Team-Up #15

Scooby-Doo! Team-Up #15Scooby-Doo! Team-Up #15 takes Mystery, Inc. from Central City to the darkest jungles of Africa for a team-up with the Flash. After helping the Scarlet Speedster take down the Mirror Master, Scooby and the gang hitch a ride to Gorilla City where everyone, even Grodd, needs their help in dealing with a Gorilla Ghost haunting the city of telepathic apes.

Sholly Fisch and artist Dario Brizuela certainly have fun playing with the Flash’s super-speed (while making note of how everyone involved really should have their own television show). Choosing to make Grodd a victim rather than the gorilla behind the haunting of Gorilla City proves to be a nice twist.

Scooby-Doo! Team-Up #15 Read More »

Scooby-Doo! Team-Up #14

Scooby-Doo! Team-Up #14Mystery, Inc. leaves dry land for an ocean adventure in the latest issue of Scooby-Doo! Team-Up as the Scooby Gang teams up with Aquaman. The adventure is broken up into three separate storylines.

The first involves the gang exposing a group of mermen robbing cruise ships as nothing more than thieves in costumes working for one of Aquaman’s oldest foes. The second has Scooby-Doo and the gang step-in to help Aquaman defeat Black Manta who has kidnapped the prince of Atlantis. And the final storyline involves stopping Ocean Master from seizing the throne by taking advantage of the chaos.

Scooby-Doo! Team-Up #14 Read More »