Comics

Green Arrow #6

Green Arrow #6Green Arrow #6 shifts the focus off of Green Arrow and Star City as it follows Emiko and Shado back to Tokyo. Burdened by the betrayal she’s committed, we’re given flashbacks of Emiko’s time with Ollie in Star City while she works out a way to put things right with the Yakuza who, unknown to her, Shado was still working for as a mole for the Ninth Circle.

The change of pace works well for the comic while helping fill us in on Emiko and where she currently stands. The flashbacks also give us glimpses of other mistakes she made in Star City including an attempt to prove herself worthy of being Green Arrow’s new sidekick by doing a little snooping which led both her, and Ollie, to fall under the influence of the Clock King.

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Everafter #1

Everafter #1Fables may be completed, but it seems there are still stories left to tell. Taking place in a world where magic runs rampant and no longer has to hide, Everafter #1 introduces us to The Shadow Players (network of both Fable and mundane agents tasked with policing a newly enchanted world). The first issue gives us a trio of Shadow Players (Bo Peep, Hansel, and Peter Piper) searching a zombie-infested train station for a “package” their boss wants found. Things get even more interesting with one member of the team chooses his own agenda over the mission.

Everafter #1 sells me on the concept of the issue, although for a Fables spy series there’s a definite lack of Cinderella here. Although it’s likely laying the groundwork for something bigger to come, the subplot of Snow White and Bigby Wolf‘s son joining the secret organization feels a bit shoehorned in.

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Batman #6

Batman #6In the final issue of the relaunched series’ opening arc, Batman must deal with the deteriorating mental state of Gotham Girl who struggles to understand and deal with her partner’s recent demise. A super-human with a thin grip on reality (she continues to talk to Gotham as if he is still present) but who is still continuing to serve the city and dispense fair justice makes for an unusual problem for Batman to solve.

Although the comic’s solution to this brings up several logical and logistical questions which put Batman’s secret identity at risk in public (both in his discussions with Alfred and in choosing to remove his cowl on a rooftop where any number of people, or satellites, might see), the emotion of the plot is quite strong and deals with Bruce Wayne’s own loss without delving the comic into grim and gritty territory or relying on the overused flashbacks of that night in crime ally.

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Moon Knight #6

Moon Knight #6After breaking out of the mental hospital and preventing Khonshu from taking over his body it appears things aren’t going to get any easier for Moon Knight. Awaking from the trauma as movie producer Stephen Grant with the institution a hazy half-forgotten memory, Grant begins work producing a new blockbuster summer movie. A movie about… Moon Knight.

Keeping the readers on our toes, Jeff Lemire isn’t willing to let Moon Knight slip completely into one of his old personas when two can do. Without warning, Moon Knight switches from the millionaire producer to the lowly cab driver Jake Lockley who seems equally confused about recent events and the agents of Seth.

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The Wicked + The Divine #22

The Wicked + The Divine #22My interest in writer Kieron Gillen and artist Jamie McKelvie’s The Wicked + The Divine died along with the murder of lead character Laura Wilson (the fan girl through whose eyes we met Lucifer and the rest of the pantheon) way back in issue #11. Learning that Laura had been brought back as the destroyer Persephone, however, renewed my interest in the comic and gave me a reason to check out what I’ve missed.

The Wicked + The Divine #22 is the conclusion of the “Rising Action” story arc (and really the arc which began in the series first issue). Mortals turned Gods square off as Anake buys time to kill Minerva and complete her sacrifice of four (alluded to but not explained) which she claims is necessary to stop the oncoming darkness.

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