Comics

Darth Vader #4

Darth Vader #4Aphra begins her work for Darth Vader by leading the Dark Lord of the Sith back to Geonosis to find Vader the droid army he needs to rebuild the power base lost to him after the destruction of the Death Star. The mission is a little more dangerous than the pair expect finding the remaining queen of the exterminated Geonosians has turned to robotics to rebuild her lost race.

While showcasing the deadly abilities of Aphra’s two droids (who do quite well against the queen’s creations and torturing useful information out of a bounty hunter in the darker moments of the issue) Darth Vader #4 foreshadows what the scientist might be able to create given the resources Vader can provide.

The comic also foreshadows the end of the pair’s relationship which the scientist realizes can only end in her death while pushing the pair towards Vader learning more about who currently has the Emperor‘s favor and setting forth to learn how his new army might change the score. Worth a look.

[Marvel, $3.99]

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Arrow Season 2.5 #7

Arrow 2.5 #7The current “Blood” storyline continues with Felicity captured by the new Brother Blood, and Green Arrow and Arsenal unable to find her, Oliver agrees to turn himself over to Blood in exchange for her safety. Not trusting the madman, Oliver keeps Arsenal in reserve with a back-up plan should things go wrong by sending his protege to A.R.G.U.S. for some unexpected back-up.

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Convergence: Speed Force #1

Convergence: Speed Force #1Now that’s more like it. After being horribly disappointed with Convergence: Batgirl #1 I was feeling less and less sure about DC’s new big event centering on battles between previous versions of characters not found in the current New 52 DCU. Convergence: Speed Force #1 gives us Wally West back in action as the Flash and his kids Jai and Iris.

Like pretty much every Convergence tie-in issue, Speed Force #1 begins by offering us glimpses of the hero’s life without powers after the city is transported by Brainiac. With the fall of the barrier the Flash and his kids take a run across the bizarre world coming across an assortment of odd characters including another speedster – Fastback!

Although I’m not sure I’m ready to see the Flash take on the Flashpoint version of Wonder Woman next issue, I am excited to see Wally and Fastback team-up. Unlike Convergence: Batgirl #1 this issue gets the feel of its characters right. (Plus I’m all in favor of throwing the Zoo Crew as much love as possible.) Worth a look.

[DC, $3.99]

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Rocket Raccoon #10

Rocket Raccoon #10Rocket Raccoon #10 interrupts Rocket Raccoon‘s attempt to pay the money owed to all his ex-girlfriend princesses when Rocket is approached by his old frenemy Klep who informs our hero about a chance to find the missing Book of Halfworld… for the right price.

Turning his hard-worn earnings over to Klep for the intel rather than paying off his debts makes Rocket an immediate fugitive from the law (and even Cosmo) aboard Knowhere but if Klep’s information pans out we’ll get to see how Skottie Young plans to reintroduce the character’s somewhat convoluted comic book past and make it fit into the current Marvel continuity.

As we’ve come to expect from the series, issue #10 is heavy on both action and humor as Rocket is forced to fight his way out of Knowhere after paying off Klep. Armed with a new lead, and a new reason for authorities and bounty hunters to come after him, Rocket and Groot’s new adventure kicks off with an entertaining first issue. Worth a look.

[Marvel, $3.99]

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Scooby-Doo! Team-Up #9

Scooby-Doo! Team-Up #9After sending Mystery, Inc. on a journey through time and space visiting The Jetsons and The Flintstones, Scooby-Doo! Team-Up #9 returns to its original premise of teaming Scooby and his pals up with heroes from the DC Universe. The latest issue sends Scooby and the gang to Metropolis to help out with the odd appearance of Julius Caesar’s ghost inside the Daily Planet caused by the Prankster.

A fun all-age mystery, Scooby-Doo! Team-Up #9 is also filled with several nods to classic Superman adventures including Red Kryptonite (which here turns Superman into a rampaging monster), an appearance by Krypto, the play on the classic “Great Caesar’s Ghost!” exclamation from the original Superman TV-show, and Scooby and Shaggy unintentionally injesting super-hero formulas giving them the temporary super-powers of Lois Lane and Jimmy from some mostly forgotten Silver Age comics.

After a pair of lackluster issues without any super-heroes to team-up with the comic returns to form here offering the same kind of zany fun delivered in its first five issues. Must-read.

[DC, $2.99]

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