Comics

Convergence: Batgirl #1

Convergence: Batgirl #1DC Comics sure isn’t wasting much time to turn me off of Convergence. Despite being the exact target audience for this particular issue (It has Stephanie Brown as Batgirl! It has Red Robin in his Dr. Midnight pre-New 52 costume! It has Black Bat! And it even has Catman! CATMAN!) I still walked away disappointed.

First off the reveal of Convergence being nothing more than the unimaginative DC equivalent of Capcom Vs. doesn’t inspire much confidence in the storyline. Yes, it was fun seeing Stephanie back where she belongs, and I like the trio of Steph, Tim, and Cass together but none rang true to me as Steph’s giddy introspection is replaced with mopey narration (and what world is this exactly where Stephanie has never heard of Catman?).

It also doesn’t help that Convergence: Batgirl #1 might be the worst drawn mainstream super-hero comic I’ve ever read. The characters are ill-defined looking more lack slap-dashed artist sketches than a finished product, and the inking and coloring is haphazard resulting in numerous panels that appear out of focus. What the hell, DC? Pass.

[DC, $3.99]

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Convergence #0

Convergence #0For the first time since the launch of the New 52 three-and-half years ago I’m actually excited about a mainstream DC event focused on offering classic versions of heroes from different decades. DC’s major Spring-Summer storyline kicks off her not with a roar but a whimper that despite giving us multiple versions of Braniac feels every bit a New 52 story.

Convergence #0 sets up the premise of the event with Braniac stealing cities from all over the Multiverse for his own collection. However the only hero we see in the first issue is the current version of Superman taken captive by the alien menace who changes form throughout the issue from the classic version to a zombie look and new version with various others in-between including the Bronze Age robotic version and his look from Superman: The New Animated Adventures.

After reading Convergence #0 I have more doubt about the event and whether the number of writers and artists tasked can get the right feel for the various characters. I have no doubt there will be gems to be discovered over the course of multiple months but after this incredibly overpriced $5 kick-off issue I’m less sure about the overall event. Hit-and-Miss.

[DC, $4.99]

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Guardians Team-Up #4

Guardians Team-Up #4The latest issue of Guardians Team-Up pairs Gamora and She-Hulk together when Thanos‘ daughter ends up on Earth hunted by an army of Chitauri. While She-Hulk is mistaken by the aliens as their prey Gamora is mistaken for local police for New York’s favorite green-skinned lawyer/super-hero.

I wouldn’t call Guardians Team-Up disappointing exactly but with the wide range of possible team-ups the Marvel Universe offers the comic hasn’t exactly lived up to its premise. Although I had a mixed reaction to Otto Schmidt’s artwork, the pairing of Gamora and She-Hulk is the first issue of the series to really capture the madcap fun such a title can be used for.

I could have done without the flashbacks to Gamora’s childhood with her father which feel a bit unnecessary, and take pages away from the damage the two women can inflict on an entire spaceship of baddies (especially after they start dressing alike). And at $4 a pop the comic still feels a bit overpriced for what its offering. Worth a look.

[Marvel, $3.99]

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Batman ’66 #21

Batman '66 #21The latest issue of Batman ’66 takes Batman and Batgirl to Japan to take on 60s throwaway Bat-villain Lord Death Man (who got a revamp in Grant Morrison‘s recent Batman Incorporated run after basically being forgotten for the better part of five decades).

Standing in for Robin, who is in no condition to travel with the Caped Crusader (complete with slapstick walking into walls) on a transatlantic crimefighting trip, Batgirl tags along on the latest adventure.

Batman ’66 #21 is a niche issue in an already niche title. Fans of the character and the idea of Batman Incorporated (such as Batman having a special Japanese Batmobile made just in case he ever needed to work in that country) are likely to enjoy the story more than I did.

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Morning Glories Volume 8

Morning Glories Volume 8“Assembly” opens up a new path for Casey Blevins with Morning Glories #39‘s introduction of her old rival Isabel and the idea of running for student president to earn access to the school’s elusive Director. Although initially against the idea, Casey comes to see the wisdom in such a move.

The latest volume of Morning Glories also gives us the arrival of Oliver Simon and Ellen Richmond and begins to define the characters of Vanessa and her brother Ian. Vanessa and Ellen’s story continues to grow in importance in the comic’s most recent issues while Ian’s odd nature suggests he’ll have an important role to play before all is said and done.

We also get the introduction of the school’s unique sport Towerball which another of the students plans, like Casey, to use for his own ends to stand-up to the faculty. Whether or not any of them are successful, this volume begins to see various characters banding together in different ways to fight back against the oppressive authority of the school. But when you’re dealing with fate, gods, and weird mysticism do they really have a chance? Worth a look.

[Image, $12.99]

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