Comics

Supergirl #27

Supergirl #27I’m saddened, but not surprised, by DC refusing to capitalize on the perfect situation to admit a horrific mistake and move on. Last issue ended with Supergirl killing the pointlessly redesigned pseudo-Lobo which I had hoped might mean that DC Editorial had chosen to listen to fan outrage of yet another bastardization of a classic character and carefully orchestrated a way to get rid of the character in a single issue. Nope. At least the art is good.

The “dead” pseudo-Lobo of course comes back to life to cause trouble for Supergirl along with Shay Veritas and the other scientists trapped aboard the dimensionally-trapped Block. The comic also introduces us the ship’s prisoner/passenger with the New 52 introduction of Lady Blaze (who, if possible, interests me less than pseudo-Lobo).

Although I’ve grown to like this depiction of Kara, the comic’s hot-and-cold storylines have been hit-and-miss for me and I have little interest in seeing Kara and pseudo-Lobo, Round 2 after her solar recharge. Maybe I’ll come back for the next arc. Pass.

[DC, $2.99]

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Nova #12

Nova #12Used mainly to set-up a series of events leading up to a classic misunderstanding (i.e. an overused comic book staple) and fight between two heroes in next month’s issue, Nova #12 continues Sam‘s adventures in the stars while his family deals with their own troubles on Earth.

After being dismissed by Galactic Kraven (seriously, how else do you describe the guy who hunts super-hero types for sport?), Nova answers a distress call of a Nova spaceship under attack. Despite being creeped-out that the ship is powered by a dead Nova, our hero gives the spaceship a power boost not realizing he’s just helped pirates and slavers avoid capture and continue to sell off their prisoners including the young girl who tricks Sam into helping.

Of course the whole point of this issue is to set-up the supremely ridiculously titled Nova #13NOW (really Marvel?) which will pit Sam against a very angry Beta Ray Bill and teach the young hero that things aren’t always what they seem. For fans.

[Marvel, $3.99]

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Samurai Jack #4

Samurai Jack #4Samurai Jack‘s quest to gather the remaining Threads of Time leads the wanderer to a frosty kingdom deep in the mountains ruled over by the tyrannical Queen Krystle whose android warriors capture Samurai Jack and put him to work in the kitchens.

Although I still enjoyed the issue, especially the early scenes recaping the samurai’s journey to find the village deep in the mountainous wilderness, Samurai Jack #4 is by far the weakest issue of the new series complete with a queen who enjoys cake while her peasants starve (and even, unfortunately, at one point utters a trademark phrase causing anyone knowing their French history to groan).

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Red Hood and the Outlaws #27

Red Hood and the Outlaws #27The All Caste/League of Assassins storyline comes to an end here with a tale about as confusing as everything else concerning the All Caste as Jason Todd punches all the magic out of Ra’s al Ghul thus saving the world and fulfilling his destiny. Seriously, that’s what happens.

A confusing end to an equally confusing series of events involving the magic assassin types who trained Todd, the issue does offer a pretty good fight between al Ghul and the Red Hood while Starfire and Arsenal battle various members of the League of Assassins. (Although Bronze Tiger, even if it is the crappy New 52 version of the character, doesn’t earn much more than a cameo.)

The best part of the issue is that it brings an end to the odd, and often awkward and confusing, storyline allowing Todd to play hero and put an end to this chapter of his life. Hopefully this means the comic will move forward with less poorly-defined mysticism and on to more of Todd’s journey of redemption. Hit-and-Miss.

[DC, $2.99]

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Atomic Robo and The Savage Sword of Dr. Dinosaur #5

Atomic Robo and The Savage Sword of Dr. Dinosaur #5Dr. Dinosaur was right! Okay, he wasn’t actually right. He is an insane dinosaur scientist after all. The final issue of Atomic Robo and The Savage Sword of Dr. Dinosaur #5 will end Atomic Robo‘s battle with his arch-nemesis in the underground caves where Dr. Dinosaur has enslaved a rock-creature army and created a nuclear-powered time bomb to destroy all trace of humanity. And, here’s the thing, it goes off!

Filled with more war of words between the action scientist and the deranged reptile, the final issue of the series ends on a suprising note. Unable to prevent Dr. Dinosaur from exploding his absurd creation, Atomic Robo gets his colleagues to safety but is unable to remove himself from the center of the blast. Although it doesn’t destroy all history of mankind, Dr. Dinosaur’s time bomb does actually shoot Atomic Robo into the past. So he was right! Not really! But sort of!

The issue also sees Jenkins turn the tables on Majestic, but, just as Atomic Robo’s story ends on a cliffhanger, we’re left to wonder just what happened after the explosion at Tesladyne. Must-read.

[Red 5, $3.50]

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