Comics

Daredevil #33

Daredevil #33Daredevil‘s unusual adventure in the South continues as he finds himself shot by locals who take him for one of the monsters and then saved by the Legion of Monsters, repaying his earlier attempt to save them from a lynch mob in the last issue. However, the hero finds himself in a stand-off with the group who attack him again once they realize the dangerous information he’s after.

After coming to an understanding with the group, and finally armed with the knowledge of what the Darkhold is, Daredevil sets out to confront Lucien Sinclair, a local wizard of the Sons of the Serpent with pages from the magical totem which could cause serious problems for everyone involved (and which it appears Daredevil has his own plans).

Like the last issue, Daredevil #33 is weird and goofy adventure but I thought the humor worked better this time around. Daredevil’s right of passage to get to Sinclair works well, as does the panel showing the pissed off hero finally confronting the wizard. Worth a look.

[Marvel, $2.99]

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Batman and Two-Face #25

Batman and Two-Face #25“The Big Burn” continues as Two-Face prepares to go to war with the entire city to get his hands on Erin McKillen for the murder of his wife and the acid facial that changed Harvey Dent’s life forever. Both the current storyline and the flashbacks deal with McKillen’s escape from custody, although this time around she’s got the help of Matches Malone.

The layout of the issue as it jumps willy-nilly from current to past events (all which concern the same characters and situations) isn’t as well-handled as I like. More than once while reading the issue I mistook panels for one part of the story which were actually related an entirely different series of events. That’s a problem.

On the plus-side we do get an appearance by Matches (which means the character, and Batman’s use of his identity, is part of the New 52). Despite the promise the issue will have big revelations about Carrie Kelley (which I believe I’ve already guessed) the character fails to make even a cameo here. Given the false advertising and confusing storytelling this one is very much Hit-and-Miss.

[DC, $3.99]

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The Shadow #19

The Shadow #19Although I’m not the biggest fan of Andrea Mutti’s art in the issue, The Shadow #19 marks a good opportunity for those looking for a place to jump in on the title. The issue not only begins a new story arc involving the mysterious past of the man known to the world as Lamont Cranston but also reintroduces Margo Lane, The Shadow’s network of spies around New York City, and his ability to coerce information out of unwitting allies (such as the police commissioner) as The Shadow searches for a connection between the Russian mob and a series of kidnappings of young women from wealthy local families.

Putting both his network and the intimidation tactics of his alter-ego to good use, Cranston manages to locate and save every single victim but what he finds at the scene will force The Shadow to leave New York City and journey halfway around the world to understand what the box containing a severed finger wearing a ring very much like his own signifies. The issue sets up the larger mystery with a single-issue tale that works well all on its own. Worth a look.

[Dynamite Entertainment, $3.99]

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Red Sonja #5

Red Sonja #5Writer Gail Simone’s opening arc continues as Red Sonja returns down the mountainside with her bodyguards Ayla and Nias to receive the rest of the cure for the plague slowly destroying her body and exact vengeance on her former friend Annisa for killing the king who freed them both from the pit while leaving his kingdom to die of plague.

Dealing mostly with Red Sonja returning from her exile and slowly regaining her strength and fire at witnessing the atrocities of a woman she once loved as a sister, Red Sonja #5 spends most of its time setting up next month’s final issue to the opening arc as the two warriors step into the arena to battle one more time.

The issue does end with a bit of a twist as both women come face-to-face with a common foe from their past suggesting that the epic final battle between the two warriors that the storyline has been leading to may not occur in the arc’s final issue (or perhaps at all if both don’t survive the attack of their former slave master). Worth a look.

[Dynamite Entertainment, $3.99]

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Scooby-Doo! Team-Up #1

Scooby-Doo! Team-Up #1Okay, there are two things you should know about me before we begin. 1) I love me some classic Batman. And 2) I love me some classic Scooby-Doo. What happens when you throw these two things together for the first issue of Scooby-Doo! Team-Up #1? You get the most fun Batman comic I’ve read in more than two years!

While checking out rumors of an man-sized bat-creature in the area, Scooby-Doo and Mystery, Inc. run into Batman and Robin who are chasing down scientist Kurt Langstrom who has transformed into Man-Bat. Fans of Scooby-Doo Meets Batman will enjoy the lighthearted tone and fun of the all-age comic that delivers plenty of action as the Scooby Gang help the Dynamic Duo take down a group of masked robbers as well as the creature himself. And I can’t tell you how much I love seeing Batman back in his classic costume (although with better art than in those Scooby episodes).

Both young and old fans should find something worth picking up here in a comic I couldn’t help but smile through as I turned every single page. Best of the Week.

[DC, $2.99]

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