Comics

Daredevil #23

Daredevil #23With only hours left before Foggy hears his test results, Daredevil takes his friend on a whirlwind journey around the rooftops of New York City (which includes the hero’s favorite spot in the city). Attempting to brighten his friend’s mood is put on hold when Daredevil is forced to deal with a small army of thieves all of whom appear to have been experimented on in an attempt to recreate the exact events that gave Daredevil his powers.

The bad guys are an interesting, if a bit bizarre, addition to the mastermind attacking Daredevil from all angles. It’s the scenes between Matt and Foggy, finally out of the poorly conceived distrust for each other, that work the best. The comic ends with Foggy learning the truth of his condition which could mean serious ramifications for the lawyer in the months and years to come.

We’re still no closer to the reveal of who is behind the attacks on Daredevil, although knowing the exact details of the accident which caused his blindness and enhanced senses narrows the field considerably. Worth a look.

[Marvel, $2.99]

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Young Justice #25

Young Justice #25Young Justice comes to an end with the final issue that wraps up the lingering stories of two different alien attacks on Earth at the same time, a political assassination involving Deadshot, Metropolis being cut-off from the rest of the world, and a closer look at Dick Grayson‘s relationship with Barbara Gordon.

As final issues go there’s a legitimate threat (or two) that concern the fate of the Earth and some nice personal moments thrown in for good measure to. The asssination attempts, which take place five years apart, continue to be the weak link (and the first attempt, which is finally abandoned here, is pretty much a complete waste of time).

Of the two alien stories, Braniac‘s works far better although both seem to reach rushed conclusions far earlier than either had planned. There are also plenty of threads left dangling with no hope of resolution. However, the scenes between Dick and Babs are pretty damn good, and the various stories continue to allow multiple characters to each find their moment in the sun. Is it a great finale? Not really, but fans should enjoy it.

[DC, $2.99]

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Red Hood and the Outlaws #17

Red Hood and the Outlaws #17Set immediately following the events of Death of the Family, the latest issue of Red Hood and the Outlaws returns its main character (whose been conspicuous by his absence the last couple of months) as Jason Todd says his goodbyes around Wayne Manor before leaving with Starfire and Arsenal.

Not only does the Red Hood return here but the comic returns the focus of issue to Todd which makes quite a bit of sense as the former Robin talks with the current version, Dick Grayson, Alfred, and finally Batman himself before he’s finally ready to hit the road. I like all those conversations as well as Damian and Arsenal fighting to prove who is the more juvenile of the pair.

Red Hood has been a complicated character well before the New 52 in finding the right balance with the character’s deadly intentions and still honoring his past as Robin. For this issue writer Scott Lobdell gets it right which makes the comic’s twist all the more surprising as the Joker left our protagonist one final present which may have lasting effects on the Red Hood’s role going forward. Worth a look.

[DC, $2.99]

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G.I. JOE #1

G.I. JOE #1G.I. JOE comes out of the shadows as IDW relaunches all their G.I. JOE related titles beginning here with a somewhat less covert team than we’ve seen in the past. General Joe Colton introduces Duke and acknowledges the existence of the JOE’s to the media before sending Duke and his team to to a media friendly mission to Warrenton, Ohio, where Cobra has established a chemical weapons plant.

For his team, and to fit under the Pentagon’s regulations of a proper mix of gender, ethnicity, and skill sets to market around and fulfill the mission, Duke chooses Roadblock, Quick Kick, Tunnel Rat, Cover Girl, Shipwreck, and Doc (each who has been given a new look and codenames by marketing a public affairs to enhance their likability – much to Shipwreck’s chagrin). He’s also saddled with including the JOE’s embedded blogger Hashtag.

When the JOEs walk right into a Cobra trap and get their transport shot down in the middle of downtown, what should be an easy assignment turns into anything but.

…

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Star Wars #2

Star Wars #2As Princess Leia puts together her stealth squadron to find the Rebellion a new home base and smoke out the Imperial spy in their midst, Han Solo and Chewie run into a little trouble when Boba Fett shows up in the middle of their scheduled rendezvous. That Han is able to allude Fett (and the Star Destroyer that shows up as reinforcements for the bounty hunter) is no surprise, but the final destination of Coruscant certainly makes you wonder just what kind of mission Solo and his Wookiee companion have been given.

This issue introduces us to the members of Leia’s team, who will work in secret and separately from the rest of the Rebellion. Along with Leia the team consists of Wedge Antilles, Luke Skywalker, Rus Kal, Prithi, Falback Kord, Tess Alder, Ardana Cinn, and Gramm Cortess.

Although we don’t get an appearance by Darth Vader here we do get a short scene with Col. Bircher taking over command of the Star Destroyer Devastator to hunt down and kill as many Rebels as possible as the Dark Lord of the Sith finds himself reassigned on a special mission for the Emperor. Worth a look.

[Dark Horse, $2.99]

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