Batman

The Batman & Scooby-Doo Mysteries #11

After Wayne Tech’s new artificial intelligence is corrupted by a villain calling themselves the Ghost in the Machine, taking control of the Internet and communication across the city and holding Gotham City hostage, Batman and Mystery, Inc. are on the case. The latest issue of the series reintroduces Barbara as Oracle who guides Shaggy, Scooby-Doo, and Velma into the virtual world of cyber-space eventually leading to Mystery, Inc. unmasking the Ghost and discovering it’s an old Batman villain (and one with specific ties to Oracle’s complicated comic’s history).

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The Batman & Scooby-Doo Mysteries #10

Mystery, Inc. is on hand for the launch of Silver St. Cloud, a ship with proprietary technology from WayneTech allowing it to scan the ocean floor “with incredible precision.” Bruce Wayne has spared no expense in making the cruise fun for the guests with mystery-themed rooms in each of the ship’s cabins. However, when pirates show up to steal the ship there’s a new mystery for the gang to solve and enough danger for Bruce Wayne to retreat to his cabin and become Batman.

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Knight Terrors #1

In a series of one-shots we’ve seen the heroes of the DC Universe being attacked by their own nightmares. Knight Terrors #1 kicks off the main story of the crossover event with Deadman, inside the stolen body of Batman, facing the man responsible. Claiming to be a god, but really just a man changed by Lazarus Rain, a new villain called Insomnia is trapping both heroes and villains in their own nightmares. To further his plans, he seeks the Nightmare Stone.

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The Brave and the Bold #166

Released on or around this date 46 years ago, Throwback Tuesday takes us back to The Brave and the Bold #166 which offered fans a team-up between Batman and Black Canary. When I say team-up, Batman carries the bulk of the issue here headed to Star City after dealing with a prison break in which the Penguin escaped and is out for revenge against those who sent him to prison. And he’s pretty successful as the villain kills several people before he’s apprehended.

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The Batman & Scooby-Doo Mysteries #9

Taking place in Crystal Cove rather than Gotham City, Batman, Batgirl, and Commissioner Gordon are all on hand to see Mystery, Inc. be awarded the key to the city (and another gift which is saved for the last panel). However, when a group of hypnotized townspeople, all dressed as clowns, disrupt the scene, the celebration turns with Mystery, Inc. eventually being arrested, Batman chasing the wrong villain, and leaving Batgirl and Scooby-Doo to save the day and prevent the gang from being sentenced to prison (albeit by a villain with no real legal powers).

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