G.I. JOE

G.I. JOE: Special Missions #5

G.I. JOE: Special Missions #5When the Chinese Government forces down a Cobra spy satellite using a combination of a high and low tech assault, the satellite crashes to Earth somewhere in the middle of the Australian outback. The JOEs send Roadblock, Tripwire, Hard Drive, Beach Head, and Spirit to retrieve the remains of which contain vital information about Destro‘s M.A.S.S. Project.

The team runs into trouble, first from the half-crazed nomad who decides to drag away what he believes is a UFO and then from an old enemy. Zartan has built himself his own personal army of road warriors since Snake Eyes blasted him from the skies over Australia, and now with the M.A.S.S. data one of Cobra’s former top lieutenants once again has real power at his fingertips.

G.I. JOE: Special Missions #5 does a good job of reintroducing Zartan and giving an explanation of how and why the master of disguise would put a crew like the Dreadnoks together. The issue introduces Buzzer, Ripper, Thrasher, Crusher, and an unnamed character I’m guessing to be either Zanya or Zarana. Worth a look.

[IDW, $3.99]

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G.I. JOE: Special Missions #4

G.I. JOE: Special Missions #4And then everything goes straight to hell. The final issue of this first arc doesn’t end well for anyone. First, the Baroness has to deal with the mutiny of the mercenaries who have decided they’d rather kill her and take Cobra’s cash for their own. Next, Serpentor‘s Coil soldiers arrive to retreive the money and the Baroness’ head. And finally, the group of JOEs are stuck in the middle of everything as all hell breaks loose and the storm picks up, threatening to sink everyone aboard.

The JOEs are able to successfully tag Cobra’s money, but with it all once again buried at the bottom of the ocean it’s not really a victory worth celebrating. The Baroness gets away, although without the plunder she was seeking, and Coil is left empty-handed as well. And to save their teammates aboard the ship, Scarlett and Mainframe are forced to put their own lives at risk as well.

Although we didn’t get as much Scarlett as expected, this is good end to a pretty good opening arc although it still hasn’t sold me completely on the series. Next month: Dreadnoks. Worth a look.

[IDW, $3.99]

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G.I. JOE #5

G.I. JOE #5“Homecoming,” the opening arc of G.I. JOE, comes to a close in a way that can only be seen as a failure for the JOEs. Although the team manages to make it out alive of a town under the control of Cobra, and Cobra Commander is dissatisfied enough with the Baroness‘ performance to award a prestigious position to another lieutenant, the fallout of the bombed-out town must be laid at the feet of the JOE team that was unable to save it.

G.I. JOE #5 is heavy on action as the scattered team fight to stop Cobra from executing their back-up plan by bombing the town. Tunnel Rat is able to hold off Scrap-Iron and stop his detonation, but all late do the JOEs discover he wasn’t the only one with a detonator. The Baroness gets the better of Hashtag and gets away, however the team’s short-lived personal reporter has seen enough to sign-up as a permanent member of the squad.

Cobra’s victory and the return of the Mad Monk means the team will have to be even more vigilant in the months to come. We’ll also have to see what the negative public fallout means for the team. For fans.

[IDW, $3.99]

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G.I. JOE: The Cobra Files #3

G.I. JOE: The Cobra Files #3Without Duke‘s permission, who doesn’t learn until after the fact, Flint goes ahead and puts his plan in action by hiring the Tiger Team known as the Night Creepers to burgle the JOEs home base inside the Pentagon. The first-half of the plan goes off without a hitch, as the group find holes in the heroes security and get the job done. The second-half of the plan falls apart, however, as Flint is kidnapped by the team’s middle man when he meets to set-up a second job.

The latest issue does have much action, and actually give us Chameleon, Lady Jaye and Ronin doing nothing more than sitting around and waiting for Flint’s call when his plan goes south. When Flint misses their rendevous the deadly female threesome realize they now they need to plan a rescue mission as well as taking down the Night Creepers.

Although light on action there’s plenty of story here that sets up a big throwdown between the team and the Night Creepers to come. This issue also gives us Tomax continuing to play his mind games on Clockspring and turn one of Chameleon’s most loyal soldiers against her. Worth a look.

[IDW, $2.99]

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G.I. JOE #4

G.I. JOE #4IDW’s new main G.I. JOE title began with a select team of JOEs being ambushed and separated in what what they expected to be an easy mission in Warrenton, Ohio, only to find themselves hunted by the locals who have all been turned by Cobra. G.I. JOE #4 will see the team finally reunited as Quick Kick and Doc work to save Shipwreck‘s life, Cover Girl frees Duke from Dr. Mindbender‘s virtual reality, and Roadblock leads the rest of the team to knock out the transmitter blocking their coms.

With Doc injured, Quick Kick does some emergency field surgery, but even near death’s door Shirpwreck manages to steal one of the comic’s best sequences as he returns the favor by saving both Quick Kick and Doc after they have stabilized his condition. We also get the teasing of a future relationship between the Baroness and Destro.

The comic ends with Tunnel Rat realizing what Cobra’s plan really is when he comes face-to-face with Scrap-Iron who has wired the entire town to blow and make it look like the entire incident was the fault of the JOEs.

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