Scooby-Doo! – Decoy for a Dognapper

by Alan Rapp on April 14, 2020

in Television Reviews 

  • Title: Scooby Doo, Where Are You! – Decoy for a Dognapper
  • wiki: link

Scooby-Doo! - Decoy for a Dognapper television review

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. “Decoy for a Dognapper” is a rarity in that Scooby-Doo (Don Messick) brings a case to the gang after witnessing a dognapper steal a prize dog away from its owner, making it the latest in a series of dognappings. While things will get a splash of supernatural about halfway through the episode, the theft of dogs is also notable for being one of the most simple mysteries the gang ever investigated. Dressing up Scooby as the next likely dog to be taken leads Mystery, Inc. to an Indian village in the side of a cliff where they encounter both the Ghost of Geronimo and an Indian Witch Doctor (Messick).

There’s more set-up than usual in “Decoy for a Dognapper” with the gang using Scooby for bait and then following the tracker on his collar. While the thugs don’t recognize Scooby isn’t the real thing, the Indian Witch Doctor immediately sees Scooby is no prize show dog leading the pooch to nearly meet his end on the train tracks. The episode offers Scooby talking with other dogs as well as several tropes of the series including Velma (Nicole Jaffe) loosing her glasses and Daphne (Stefanianna Christopherson) getting separated from the group by being pulled through a hidden passage by the villain. In the end, the gang catch their killer although it’s odd that there isn’t time for either the motives of the unmaksed Witch Doctor nor the methods he used to be explained.

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