Darkwing Duck

Darkwing Duck #13

darkwing-duck-13-coverAs Darkwing Duck continues to search for answers to Morgana‘s disappearance by visiting every psychic and palm reader within the city limits a new villain takes St. Canard by storm. A former relief pitcher known for never throwing the same thing twice has gone, well, screwball.

Under the guise of of One-Shot, the town’s newest super-villain, armed with a mysterious magic overcoat from which he can pull objects from other dimensions, throws everything he’s got (literally) at the city’s populace (but only once). Distracted by Morgana’s disappearance, Darkwing’s first attempt to stop the new evil-doer doesn’t go quite as planned.

Never fear! Darkwing manages to pull himself together and save the city (and Gosalyn, who has gotten herself captured by the crazy former pitcher). Our hero also decides on a questionable new course of action that may prove to be his downfall. Worth a look.

[Boom, $3.99]

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Darkwing Duck #11

darkwing-duck-11-coverAlthough it might not be as good as last month’s issue (which was the best issue of the series so far – and one of the best comics I’ve read in 2011), this one’s still brings the fun as Darkwing Duck, Steelbeak, and Femme Appeal make their way through the secret fortress of F.O.W.L.

The issue spends quite a bit of its time wrapping up of the cool ideas and story elements introduced in issue #10, including the giant robotic Walrus and Gosalyn and Honker‘s confrontation with Ammonia Pine, before giving us an inevitable betrayal that leaves our hero at the mercy of Duckthulu (who has converted most of St. Canard into his mindless zombies – including Launchpad).

We’ll have to wait another month for the conclusion of the Duckthulu arc. I’ve enjoyed this storyline, but I’m ready for a new story arc. Even if this issue can’t quite live up to the insane level of awesome of last month it’s still definitely worth a look.

[Boom, $3.99]

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Darkwing Duck #10

If you thought magic dinosaurs were going to be the coolest thing you read in comics this week you were wrong. The latest Darkwing Duck shoves so much awesome into one issue I’m surprised it doesn’t explode.

After evading an army of Eggmen by using every secret device built into the flying spy-car (including one which disguises them as the llama from The Emperor’s New Groove), Darkwing Duck and Steelbeak break into the secret headquarters of F.O.W.L. (only to be followed shortly Gossalyn and Honker).

In the belly of the beast, so to speak, our heroes run into all kinds of obstacles including, but not limited to, the following: guillotine blades, alligator briefcases (briefcases with actual alligators inside), secret bookcases, Ammonia Pine, and a giant robotic walrus.

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Darkwing Duck Annual #1

What you usually want from an annual is an extra-sized adventure with something special enough to justify picking it up. BOOM!’s first annual for Darkwing Duck doesn’t disappoint.

The main story pits Darkwing Duck against Quackerjack who has decided to attack the toy company who drove him insane and started his life of crime. The villain is armed with an invention that transforms people into dolls meaning our hero will need all the help he can get – even from Quackerjack’s girlfriend?

Also included here is a short B-story about a criminal who uses a turtle to travel through time and a kind letter at the end of the comic to Darkwing fans everywhere, both written by the Darkwing Duck creator Tad Stones.

Not all annuals are worth picking up (in fact some I wouldn’t even use to line a birdcage), but this one delivers. The main story continues the wacky fun of the new series, and I got a kick at seeing the original creator of the show get dangerous one more time (if only for a few pages). Worth a look.

[BOOM!, $4.99]

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Darkwing Duck #9

After a brief meeting with an image consultant in an attempt to clean up his image after the army of Darkwings helped demolish large sections of St. Canard. Next up for our hero: an unlikely team-up with an agent of F.O.W.L.

Things must really be bleak if Steelbeak is willing to turn on his own criminal organization and befriend the duck who has thwarted his criminal enterprises for years. So what could be so awful, so unthinkable? F.O.W.L. has decided to use dark magic to bring forth… Duckthulhu!

Okay, I’ll grant you that this isn’t a great idea for a story, but I actually enjoyed Darkwing Duck and Steelbeak together on the same side, and the plot for this story arc (even if it makes me groan) does allow this to happen. It also gives us a chance for a harebrained scheme and the pair behind overwhelmed by an army of Eggmen.

Throw in the funny opening with the Duck Draper (which goes over as badly as you’d expect) as well as the reactions of both Gosalyn and Morgana Macawber to being taken for granted, and there’s more than enough here that’s worth a look.

[BOOM $3.99]

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