Power Girl

Worlds’ Finest #17

Worlds' Finest #17As Power Girl heads off for a space adventure hoping that closer exposure to the sun may help stabilize her wonky powers, the Huntress continues to track down the super-powered arsonist targeting models and high-priced galas. Power Girl’s little space voyage isn’t cheap, and despite her hopes things don’t go exactly according to plan as the sun overwhelms her and sends an out-of-control super-charged heroine hurtling back towards Earth.

Helena doesn’t fair much better as the villain strikes another event before the Huntress can stop her. While pursuing the arsonist, Helena gets a front-row seat of her friend returning to Earth which makes Huntress give up her pursuit of her query to save her friend while questioning how someone with Kara’s power-set gets into so much trouble.

With Kara’s powers still on the fritz it may be time for the ladies to call in help, even if it means exposing themselves to possible questions about their origins. Worth a look.

[DC, $2.99]

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Worlds’ Finest #16

Worlds' Finest #16With Power Girl‘s powers on the fritz, Huntress goes it alone trying to bring down a super-powered arsonist targeting models, fashion designers, and the wealthy elite. Over-powered, Helena eventually calls in her best friend who is able to help put out the latest blaze but isn’t strong enough to stop the super-villain from making her escape.

The revolving door on artists for this title continues as R. B. Silva steps in to do the artwork for Worlds’ Finest #16. Although I like Silva’s work, here it has a sharpness and edge to it that doesn’t always fit the characters, particularly the panels of Karen Starr out of costume (which I can’t say for sure is the fault of Silva or the heavy inks of Joe Weems).

Although Power Girl is able to hold it together for the issue’s fight with a New 52 villain who isn’t named, it appears the story of the hero’s wonky powers is going to continue for at least the next few issues. Given Karen’s issues, Huntress carries the bulk of the story well on her own, even if the bad guy gets away. Worth a look.

[DC, $2.99]

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Worlds’ Finest #15

Worlds' Finest #15When the Huntress is abducted by Desaad and his minions, Power Girl jumps through the Boom Tube to rescue her friend. Despite not being a big fan of Desaad, I really enjoyed this issue as it allowed writer Paul Levitz and yet another new artist Emanuela Lupacchino (who has a knack for drawing our heroines, particularly Power Girl) to showcase a determined Kara’s impressive power set without worrying about collateral damage.

Other than a few panels of Desaad torturing Huntress (thankfully nothing too graphic), and her escape and reunion withe Kara, most of the comic features Power Girl ripping through the secret base of the stranded Apokolips‘ scientist. The comic ends on bit a twist as Kara and Helena make it home, but not before Desaad’s final move to screw with Power Girl’s powers.

Over the years Power Girl’s origins and powers have been tweaked several times. I’m assuming this latest move is to try and separate her a little from the New 52 Supergirl, but I’m hoping we aren’t going to see any huge lasting changes to the character. Worth a look.

[DC, $2.99]

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Ame-Comi Girls #6

Ame-Comi Girls #6With the fate of the entire universe at stake Alanna Strange evacuates all life on the planet Earth and gathers its greatest warriors to stand with Hawkgirl against the oncoming force of Sinestra and her legion of Black Lanterns. Although I’m not the biggest fan of the DC’s original Black Lanern arc, writer Jimmy Palmiotti and artist Justin Gray offer their own version of events featuring lots of action.

To help them survive, Power Girl, Supergirl, Batgirl, Robin, Hawkgirl, Green Lantern, Wonder Woman, Flash, Steel, and Strange are all gifted white rings by Metra. Even with the power boost the group of heroines still eventually fall to the never-ending onslaught of death causing the New God herself to get involved and create a new stalemate between life and death with the creation of a new crisis.

Things fall apart for me in the final pages where Metra gets directly involved. I would have preferred the ladies to win the day on their own but the (unsubtle) Motherbox metaphor works okay and sets up new possibilities (albeit for a comic whose days appear to be numbered). Worth a look.

[DC, $3.99]

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Worlds’ Finest #14

Worlds' Finest #14I’ve been less than ecstatic with the increased role Apokolips and Desaad have played in this comic over the past few months. Although Worlds’ Finest #14 continues that trend, it refocuses the book better on our two heroines and their friendship (and less of Desaad’s weird experiments and shadowy plans) in a way that’s been lacking in some of these issues (and reminds me a little of what I miss from Gail Simone‘s original Birds of Prey series).

Robson Rocha seems firmly in place as the title’s new artist and he does a pretty good job here (although he gets a little too liberal in the Power Girl boobs shots even when she’s out of uniform in his issue, and the inking is a little sloppy in terms of definition of the characters’ eyes in a handful of panels).

The story finds the pair still under attack as Desaad’s warriors continue to burn down their safe houses and try to grab all of Karen Starr’s research on travel to parallel worlds. The ends in a very public attack on another Starr Industries headquarters as Huntress and Power Girl split up to deal with soldiers and Parademons out for their heads.

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