Scooby-Doo

Scooby-Doo! Team-Up #8

Scooby-Doo! Team-Up #8Scooby-Doo and Mystery Inc.‘s time-travel mystery tour which began in Bedrock in the previous issue makes one more stop before returning the meddling kids back home to their own time. Through the use of a Stone Age time machine seen last issue, Scooby-Doo! Team-Up #8 sends Scooby, Shaggy, Fred, Velma, and Daphne far past their own time and into the future where they meet George Jetson, Jane his wife, daughter Judy, his boy Elroy, and another talking dog with something of a speech impediment (who was conincidentally also voiced by Don Messick on The Jetsons).

Although I far prefer the previous issues of teaming the Scoobies with the DC Universe’s vast array of comic crimefighters, this month’s issue works a little better than Scooby-Doo! Team-Up #7. There are a couple of nice touches including Judy swooning over Fred and a fun team-up with Scooby and Astro. In the end the group solves another mystery involving the Space-Age Specter which offers a reveal used before, most notably in “Foul Play in Funland,” where a robot is responsible for the trouble. Worth a look.

[DC< $2.99]

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Top 10 Comic Series of 2014

Top 10 Comic Series of 2014

Heroes, spies, detectives, samurai and ninja, vampire slayers, talking animals, and galactic adventurers. Looking back at the year in comics, these are the ongoing comic book series which continued to entertain, delight, surprise, and fascinate me over the year. It was a good year for women (and crazy gun-wielding raccoons) in comics with four of my top ten comics all helmed by lead female characters and a number of other female characters dominating issues of nearly every title on this list. Here are the top ten ongoing comic series of the year…

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Scooby-Doo! Team-Up #7

Scooby-Doo! Team-Up #7Moving away from the super-hero team-ups (which I’ve very much enjoyed), the latest issue of Scooby-Doo! Team-Up sends the Mystery, Inc. gang back in time to Bedrock where they meet Fred Flinstone and his family.

Even for a Scooby-Doo comic this one’s a bit goofy, especially when the team jumps into action to solve the mystery of the Phantom of the Operrock who ruins a night out for Fred, Wilma, Barney, and Betty. It’s hard not to see the latest issue as a slight disappointment given how terrific it has been up until this point. Thankfully it’s still entertaining and does upon up new avenues for some very unexpected team-ups in the future.

Although not as strong as the rest of the series, Scooby-Doo! Team-Up #7 does have fun with having the Scooby Gang comment on the ridiculousness of caveman advancements. Other than a single scene not much is done with Dino meaning Scooby is left out of getting his own prehistoric pal. For fans.

[DC, $2.99]

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Scooby-Doo! Team-Up #5

Scooby-Doo! Team-Up #5When Paradise Island comes under attack from mythological monsters which disappear as quickly as they appear Wonder Woman calls on the services of Mystery, Inc. who Batman personally recommends given the fact that he can’t step foot on Themyscira. With Shaggy and Fred cooped up on the Invisible Plane, and Scooby free to wander the island (the laws don’t apply to dogs it seems), Velma and Daphne undergo a crash course in Amazon fighting while waiting for the first sign of danger.

Despite the fact the Scooby Gang finds themselves on an island where magic is real, the latest issue of Scooby-Doo Team-Up keeps the the classic formula of having a reasonable explanation behind all the odd occurrences – even the giant Hydra, Cyclops, and Minotaur which they see attack the Amazons with their own eyes. Rather than have the “no men allowed” be a sexist ban, writer Sholly Fisch writes in an explanation in the form of a curse stripping the Amazons of their power should men step foot on the island which also explains the reason for the Duke of Deception‘s illusions. As always, worth a look.

[DC, $2.99]

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Scooby-Doo Team-Up #4

Scooby-Doo Team-Up #4After three issues featuring Scooby-Doo teaming-up with Batman and Robin, the latest issue of Scooby-Doo Team-Up takes Mystery, Inc. to Titans Tower when Robin contacts the group believing the Teen Titans home to be infested with ghosts.

Featuring the versions of Robin and company from Titans from Teen Titans Go!, the antics of the two franchises fit well together (as the comic remarks how different Robin acts, and looks, when he isn’t hanging out with the Dark Knight Detective). As with all classic Scooby mysteries, the ghosts have rational explanations as Scooby and his friends discover Beast Boy and Cyborg‘s pranks are responsible.

The comic’s back-up story features the Titans being visited by Raven‘s uncle Myron “The Mildly Irritating” who quickly gets on everyone’s nerves but eventually leaves on his own accord as he gets fed up with Daphne constantly attempting to pull his “mask” off and Scooby constantly running him over. Once again, Scooby-Doo Team-Up doesn’t disappoint. Worth a look.

[DC, $2.99]

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