New 52

Worlds’ Finest #14

Worlds' Finest #14I’ve been less than ecstatic with the increased role Apokolips and Desaad have played in this comic over the past few months. Although Worlds’ Finest #14 continues that trend, it refocuses the book better on our two heroines and their friendship (and less of Desaad’s weird experiments and shadowy plans) in a way that’s been lacking in some of these issues (and reminds me a little of what I miss from Gail Simone‘s original Birds of Prey series).

Robson Rocha seems firmly in place as the title’s new artist and he does a pretty good job here (although he gets a little too liberal in the Power Girl boobs shots even when she’s out of uniform in his issue, and the inking is a little sloppy in terms of definition of the characters’ eyes in a handful of panels).

The story finds the pair still under attack as Desaad’s warriors continue to burn down their safe houses and try to grab all of Karen Starr’s research on travel to parallel worlds. The ends in a very public attack on another Starr Industries headquarters as Huntress and Power Girl split up to deal with soldiers and Parademons out for their heads.

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Detective Comics #22

Detective Comics #22The beginning of a new arc brings new enemies to Gotham for both Batman and Bruce Wayne. As Wayne staves off the aggression of billionaire weapons designer E.D. Caldwell who desperately wants to acquiring Wayne Enterprises technology to further his fortunes, Batman is presented with a new stable of deadly vigilantes operating in Gotham City under the command of Wrath (who, of course, is also Caldwell).

I’m not sure a late 2000’s Lex Luthor-style ripoff who also enjoys dressing up in tights and armor is a good foil for Batman. Batman dispatches Wrath’s first lieutenant without much effort (although he does have to deal with one cop who mistakes Batman for the vigilante and another intent on killing Scorn).

Although it opens up new possibilities and challenges for Batman, I’m not sold on this storyline (or either Caldwell or Wrath). The comic also offers another less than great Man-Bat back-up story that takes up way too many pages and reveals that Francine Langstrom (to no one’s surprise) is actually the Man-Bat attacking the streets at night. Anytime DC wants to dump this story would be fine with me. Hit-and-Miss.

[DC, $3.99]

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Larfleeze #1

Larfleeze #1Honestly the idea of Larfleeze, the greedy Orange Lantern, getting his own comic didn’t really interest me. However, the idea of re-teaming Keith Giffen and J. M. DeMatteis, two of the three men responsible for the insanely awesome late 1980’s Justice League, for the project certainly got my attention. And I’m glad it did.

The entire first issue reintroduces the character of Larfleeze to readers with a prolonged series of untrustworthy flashbacks as Larfleeze and his butler Pulsar Stargrave stare into the abyss of Creation Point waiting to die. The fact that Pulsar doesn’t want to die doesn’t seem to phase Larfleeze whatsoever (although him launching into his life story yet again certainly doesn’t help the butler’s mood).

Throw in a giant energy space dog and you’ve got the makings of a really good first issue, although I’m not totally sold on the art by Scott Kolins (perhaps Kevin Maguire is available?). My interest in this comic has more to do with the people writing it than the character, but (for at least for one issue) that produces the kind of madcap fun the New 52 has been sorely missing. Worth a look.

[DC, $2.99]

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Justice League #21

Justice League #21DC Comics regrettable reboot of Captain Marvel‘s origin concludes her with the new dickish and rather dim (seriously, where’s the wisdom of Solomon when you need it?) Captain Marvel, I’m still not calling him Shazam, fighting it out with Black Adam and evil of the Seven Deadly Sins possessing a guy who was once mean to Billy (who, let’s face it, this a-hole version of the beloved character who defined purity, grace, honesty, and wonder for more than 70 years probably deserved it).

The issue is only really memorable for the introduction of the Marvel Family. Wait, are we supposed to call the the Shazam Family now? Can anyone really say Mary Shazam or Shazam Jr. with a straight face? Anyway, Black Adam (being the dullard that he is) teaches Billy to share his powers and give them to his adopted foster family and Tawky Tawny (sadly transforming him into the Battle Cat Flashpoint version (the alternate reality so gritty it had to be destroyed… insert your own ironic joke here), not the classic awesomeness of a talking tiger in a well-tailored suit). Also, no Hoppy. Sigh.

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Batman/Superman #1

Batman/Superman #1Um, what? Writer Gre Pak’s Batman/Superman #1 is a confusing tale that doesn’t seem to fit anywhere in DC’s current New 52 storyline. It’s presented, at least initially as the first meeting between both Clark Kent and Bruce Wayne, and later between Batman and Superman. Okay, this part of the comic works fine (although Bruce Wayne’s undercover slumming isn’t well-explained).

Here’s the problem: We know that Justice League #1 is the first time the characters met, so is DC already retconning the New 52? Much more troubling is the turn the issue takes halfway through where it appears Batman and Superman have known each other for some time and Batman is confused while Superman is wearing jeans rather than his regular costume. Yeah, I’m confused too (with everything that’s happening)!

The story also involves some kind of entity that takes over its host and gets off on pain and power. The character is never properly introduced nor are his powers defined. This is a clusterfuck of a first issue that makes less sense the more you read it. Pass.

[DC, $3.99]

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