Darkwing Duck

Justice Ducks #1

Justice Ducks #1

Spinning out of the adventures of Darkwing Duck comes the new series featuring the super-hero team of Gizmoduck, Morgana, Stegmutt, Neptunia, and of course Launchpad and Darkwing Duck. The first issue of Justice Ducks has each of the heroes separately noticing trouble brewing in St. Canard and all arriving on the scene to find a giant menace stomping around town followed by a flying saucer filled with its friends.

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Negaduck #2

Negaduck #2

After stealing Taurus Bulba‘s ship and setting off to find  King Midas’ enchanted gauntlet, needs a little help in finding the resting place of the gauntlet: Agony Island. Disguising himself as Darkwing Duck, the villain attempts to trick Morgana into helping him with the location. The witch easily sees through his ruse and takes some delight in punishing him before deciding to give him what he wants offering a warning about the dangers of the island and the limitations of the gauntlet which the villain completely ignores.

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Darkwing Duck #9

Darkwing Duck #9

The search for Launchpad‘s missing compass continues without any new leads as Darkwing Duck #9 offers a middle issue in the larger arc primarily centered around the terror who flaps in the night getting more and more agitated. However, news of a crime spree in St. Canard forces Darkwing Duck back home where the new thefts shine a light on his search.

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Negaduck #1

Breaking out of prison, Negaduck returns to St. Canard to take come up with a dastardly plan to take the city by storm. Things don’t go well. It turns out, coming up with an original criminal plan is actually harder than the super-villain expected as all other Darkwing Duck villains beat him to the punch on all of his “brilliant” ideas only riling up the villain even more.

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